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BlueberryGecko

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A member registered Feb 15, 2024 · View creator page →

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Thank you so much for the awesome comments! I agree with you, I also want more depth :). The different enemy types are "cute" right now, but there's not much reason to choose a particular one over apart from some very light differences.

The difficulty will be implementing it in such a way that it doesn't get overwhelming for the player. But indeed, more support towers would be nice. I already have trampolines on my list, much like the teleporters you wrote :D

Thank you for all the other ideas as well! I'll include them into consideration.

Btw regarding the enemy stacking mechanic: It doesn't add too much right now because the numbers are not particularly balanced and the mechanic is almost impossible to discover without a tutorial, buuut there is a strat vs. the Swarm Of Eyes where you can stack the Druid Mushroom in front of it to get massive heals for the peasant.

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edit: Okay, I researched it. The problem is that Godot's web renderer doesn't batch shader compilation and I didn't know about it. The only good news is, the lag spikes should happen no more than once per particle effects, so it should run smoothly after 1-2min.

I'll see what I can do; perhaps I can batch it manually. Thank you for letting me know :)


Hmm, I'm also on Firefox.

Does it lag for you in the early stages or "only" later on? If it's early on, it might have to do with WebGPU and I'll have to look into it.

If it lags by the time you get further up, that's more expected. I'm playing on a ~6 year old laptop and all my friends played it to completions, but especially the damage and money labels sap a lot of performance atm.

Thanks for playing! I'll start working on them tomorrow :)

Thanks! I think the lag is the web build, unfortunately, or my lack of experience with it :( . Might work on it a few more hours next weekend. I also know it's not very balanced atm :)

What vampire survivors should have been

Cute, really nice idea!