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blueapollo

50
Posts
2
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183
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25
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A member registered May 18, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I have to check the game out

Actually, that's just about it. The game is just short and I can only show limited screens, so i opted to show the monsters. For the music, I unfortunately didn't search hard enough for something more appropriate. I fully agree with your points, and I'll do my best to keep them in mind for my next game. Thank you for checking it out!

Thank you! I'm still in the process of learning, and avoiding scope creep is a hard one to learn for sure. Thank you for checking my game out, glad that you liked it as well.

Wandering Soul

Figuring that out must have been thrilling. I fully agree, sometimes we need to face challenges in order to learn. Thank you for sharing.

Hello there!

I would just like to share my gamedev journey on the first game I made, while promoting here. Wandering Soul is a randomized dungeon crawler, where you fight monsters, get stat upgrades, and get a highscore based on how long you last. I started conceptualizing this game way back February 2023, after watching a Godot tutorial from Heartbeast (you should definitely check his channel out). This game is heavily inspired by that tutorial and most of the base scripts are from there as well. Huge thanks to him, of course! I started this game as a way to learn how Godot works, and to showcase my monster pixel art. Coding was the hardest part for me, as I have no background with it prior on doing this. During my first tries I managed to learn the importance of the copy and paste command. Though, overtime I gotten better in asking the forums for help, and that's where I discovered the beautiful community of Godot on gamedev.

Life got busy after that and I wasn't able to work on it much so I got to release the first version on June 2024. I've finished most of the features I want (and can do), and published it along with a trailer and a little bit of marketing. Awesome people left some useful feedback on my little game, and I managed to implement them within a month. During those time, I really felt like a game developer. Listening to feedback, and figuring out how to implement them. All that stuff. It really felt good.

After that's done, I decided to leave it and move on to other projects. Unfortunately, nothing clicked. I still had trouble with coding, and most of my ideas were ambitious where I get stuck trying to implement a feature then just gave up on everything eventually. It was only during this year when I decided to get back on Wandering Soul to implement a feature that should have been there when I first released it. I tried my best to figure everything out, this time all on my own. And it was exhilarating, specially when I finally figured out how to make it work. Only then did I fully understand why I wanted to do this in the first place, and probably why everyone's so passionate about game development. The feeling of identifying a problem and finding the best solution is unmatched. Seeing things work after meticulous testing does something in my brain I can't fully explain. One thing is for certain though, I'm only in the beginning of my journey and I'll continue making games.

Anyway, thank you for reading all that. I just want to share my experience with this awesome community, and you can share yours too if you like.

Let's keep on making those games!

Hello there! 

I would just like to share my game, that I recently updated. Wandering Soul is a randomized dungeon crawler, where you fight monsters, get stat upgrades, and get a highscore based on how long you last. This game is heavily inspired by a Godot tutorial from Heartbeast (you should definitely check his channel out), and most of the base scripts are from there as well. Huge thanks to him, of course!

Here's the first trailer for my game, though much have changed since then. For this recent update, I figured out how to implement a bestiary where enemy stats are recorded once they are killed.

Anyway, thank you for checking it out. Here is the link to my game for those who want to try it out:

https://blueapollo.itch.io/wandering-soul

Let's keep on making those games!

Great game!

Wow, your game looks amazing! Thank you for giving credit!

Great game, though best I could do is 17

Yeah, that's fine with me. Thanks!

Glad to see that she loves it! Unfortunately, I wasn't able to update this further. I do have a key sprite in this pack, it's under the coin-diamond-heart row. Some of the sprites are hard to read, and I didn't make enough examples to showcase everything. My bad.

Looks great! Thanks for using my assets and for the credit!

This is absolutely brilliant, and I'm so glad I stumbled upon it.

I didn't know about that. Thank you!

Yeah, use them wherever you want!

Thanks!

blueapollo, yes, though it's not necessary, so thanks! I'll look forward to the game as well. It's really great, what you're doing with GB Studio. 

Wow! Another great game. Thank you for using my assets :>

You can contact me for commissions but, honestly, I haven't done tilesets in a while.

Not to bad for your first game. Keep them coming! Although, the thunderbunnies are pretty hard to deal with early on.

Hi. I've been away from itch for a while and must have missed your comment. Thanks for sharing your game!

You can use them where ever you want, and alter them however you like. No need to give credit as well, but please never resell it, either stand-alone or in a pack. Have fun! :>

That's great! You can send the link here if you like

Sure, you can edit it all you want and use in your games. But, you can't resell the asset pack. Thanks! 

Thank you for giving credit! Your game is cool btw :>

Hi! Thank you for downloading, and good luck with your jam!

Thank you so much!

Thank you for the feedback! Sadly, I haven't encountered that problem when playtesting, so I don't know how to fix it. I'll still try looking for a solution though. 

It's just a coincidence if it sounds familiar. I did it in Bosca Ceoil where I just pressed random notes lol

Thanks so much! Really glad that you liked it!

What a wonderful mechanic! It can definitely be a whole game. There's a bug at the final round, pawn art shows when you hover at the queen. I was confused with its movements, turns out the name says queen. 

I accidentally hid it when I was updating the file. My bad. Sorry for the trouble

Wow that's a really nice game. Thank you for using my asset pack!

Hello! That would be amazing. Feel free to send the link here, I'll definitely check it out!

Cool! Looking forward to it!

Oh no! I didn't notice that, it wasn't intended. Thank you for pointing it out. I'm a fan of your work btw.

Hello! Sorry to say but I don't have any ideas. I have no experience in game making and design, I'm just an artist lol. Thank you for using my assets though. Best of luck to you!