That is an intended feature for the level's puzzle design. It is a bad game design choice for sure though, and hopefully future games we make have consistent feature implementations for pieces that should fit on other parts. Noted and very much appreciated!!!
BlubbyBoy
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The DOOM game aesthetic paired with a nice portrait of a character with piercings is very nice. The shooting gameplay feels intuitive, though I wished I knew DOOM like games implemented more movement mechanics. I got stuck around one of the ramps near the top corners, thinking I could step over it. A little frustrating, because I also didn't know you could pick up the bullets inside the circular areas since the areas I went to were only with HP items. Maybe a little indicator of items that are displayed over the area they are in would help with player navigation. Fun lil game!!!
The game is very short and yet it has an amazing minigame arcadey feel to it that I love. I wish there was a way to preview what the map above looked like before launch so I can plan my route, for maximum spin potential. This game has the animations and pixel art done so nicely. The design of the gameplay exceeded my expectations when I played the game, I would definitely love to see this minigame in other games!!!
Performant heavy game, however, the concept is unique, and is amplified through the engaging gameplay aspects of spinning the mouse in a circle as I navigate to a green exit. The idea of a pursuer scared me so hard I accidentally pressed ctrl w by the last level. Gorgeously inspiring, and nice horror implementation without needing to do much else except add to the atmosphere with a clear statement.
The gameplay is super satisfying, a lil' slow on the turret rotation uptake, but still, super satisfying.
The variety in the enemy design blew me away, with each level having it feel like I'm a super soldier in a tank. I really like the checkpoints in this, made me feel safe in reattempting the levels. It's real difficult, and reminds me of 2hu. I love 2hu, and I love this game.
The laser beams were deafening compared to the other sounds though, maybe some more sound balance could make it work. I could play this game for hours if I was at school or work.
