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Blu3Jell0

4
Posts
A member registered Jul 19, 2025

Recent community posts

It acts like the ICtrigger box is the overall collision box. It stops right on the edge of the ICtrigger, and if you move it forward a bit, it keeps moving until it reaches the next pole.

First time I saw any issues was on a turn. Right wide corner, had a pole right in front of it, and the sprayer would stop in the middle of the turn. I just moved the AutoDrive line, and it work without issue.

But when using the route in the image, it kept stopping for every pole it had on it's path.

Has the Interactive Controls collision box issues when using Autodrive + FS22 collision been fixed in the updates? 

The vehicle would stop to not collide with something that was 1 meter away from it. I think it was the IC trigger box causing the issue.

Mate, have you managed to fix the cart sliding around issue? I'm trying to use it in a map with a few hills, and it does not drive straight, the cart is always crabbing, or sliding the rear, even when stopped.

I messed with a bunch of things, friction, weight, center of mass, cart steering angles etc, but nothing has worked.

You can fix that by adding the missing Dirt and new_shaders folders from the Peterson Modding version into the edit zip file.