it seems the game worked perfectly as intended
blockheavy
Creator of
Recent community posts
the art and what seems like original music are really well put together, you clearly put a lot of love into that, however, the gameplay feels a little bit lacking in depth, and with a couple jagged edges. with a bit of polish and possibly some more depth added to the gunplay and movement this would be something I would possibly pay for.
having an option to change the resolution is really cool, and I wish I knew how to implement this into my game. the music seems to be balancd strangely, and having settings without a volume option is a bit annoying. the movement feels a little clunky, but the gliding mechanic is an interesting concept. would love to see this game fleshed out.
I did rate it 5 stars, and am amazed you got this all done in one week. However there are some spelling mistakes and the font is really hard to read, the controls are unintuitive and the enemies get repetetive quite fast, the first enemy I encountered that wasn't just the same as the others was really powerful, and the double dialogue of before and in battle feels strange. This game feels like it has a lot of potential and the idea is really cool, there's lots of thematic cohesion, and is very audiologically and visualogically pleasing. :D
