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blockheavy

11
Posts
A member registered Apr 19, 2022 · View creator page →

Creator of

Recent community posts

it seems the game worked perfectly as intended

cinema, love the yaoi :3

the art and what seems like original music are really well put together, you clearly put a lot of love into that, however, the gameplay feels a little bit lacking in depth, and with a couple jagged edges. with a bit of polish and possibly some more depth added to the gunplay and movement this would be something I would possibly pay for.

having an option to change the resolution is really cool, and I wish I knew how to implement this into my game. the music seems to be balancd strangely, and having settings without a volume option is a bit annoying. the movement feels a little clunky, but the gliding mechanic is an interesting concept. would love to see this game fleshed out.

the limited time concept is fun some slight res issues , and I'm on 1920 x 1080, the artstyle seems cool, but sometimes a bit unclear especially for a game where you are meant to be moving fast. controller support is a unique advantage I haven't seen in any other games in this jam thus far.

this game seems like a fun vibe, but does have a slight issue of a lack of direction, which is especially prominent due to the simplistic art style making some elements hard to understand. nonetheless well done.

you need to give us the .pck file as well, easy mistake to make :)

You can really tell how much love was put into this game. that and I'm assuming caffeine. the game plays like the dev comment.

as much as I want to trust you, I'm not downloading smth called novirus.exe, come on dude

this is a known bug but idk how to fix srry lol

I did rate it 5 stars, and am amazed you got this all done in one week. However there are some spelling mistakes and the font is really hard to read, the controls are unintuitive and the enemies get repetetive quite fast, the first enemy I encountered that wasn't just the same as the others was really powerful, and the double dialogue of before and in battle feels strange. This game feels like it has a lot of potential and the idea is really cool, there's lots of thematic cohesion, and is very audiologically and visualogically pleasing. :D