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Hewie E.

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A member registered Jul 31, 2016 · View creator page →

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Not that I feel I have any right to dictate the game's design, but I'd like to make a few suggestions based on my experience with 0.9.0 so far:

1. The ATV and fuses are too expensive. The ATV is pretty crap compared to 0.8.2's ATV--it seems slower to me, you can't go up steep slopes, the light is worse, and you have a tax in the form of a car battery, which must be swapped out at the cost of 150 points now and then. The cost of batteries on top of fuel on top of upgrades is absurd, and that's if you can even bring yourself to use the damn thing instead of just sprinting everywhere with the hiking boots. (And if you break it, you have to fix it with a toolbox! Run out of those and you're spending even more points on the ATV. Worse yet, you might lose a tire and have to buy a new one.)
+ Fuses blow really fast for how much they cost. 100 points for something that might even not last the day is criminal.

2. Dr. Bao's daily tasks are too demanding early on. I find myself having to babysit signals and panic to complete daily tasks in the first few days. Sometimes I simply don't get enough time to complete a daily task--Dr. Bao asked for too many drives and my download speed is too slow. I'd upgrade it if I had points, but I need to earn points before I can use them.

3. Coordinate towers break down too often. Wouldn't be so bad if fuses weren't so expensive, but a single coordinate tower going down can bottleneck your entire operation. Maybe add a permanent upgrade to make the towers last longer?

4. The tutorial does not adequately teach players how the game works. I can't even remember if it mentions coordinate towers or the radio tower, but I know for a fact it doesn't demonstrate them. You also don't get to learn how getting reports works first-hand, you just have to remember what the wall of text said to you an hour or so later and figure it out on the spot. I would rather have a shorter tutorial that walks the player through each of the game's main activities (capturing and processing signals, getting reports, fixing transformers, fixing coordinate towers, fixing the radio tower, and sending in the daily task items).
My suggestion: the tutorial should just take place in the normal map without events. Without big walls of text, guide the player through all of the things they need to know. Have a transformer break down when it's time for the player to learn how to fix one, etc.

5. Not related to game design, but can something be done about the game's performance? I've got a mid-range rig and I'm not trying to play on max settings. This works fine (60 FPS or very nearly 60), except when I'm in the base, where the framerate dips sometimes as low as 25 FPS.

Besides all of this, I've mostly been enjoying the update and I think a lot of the changes are fun and sensible.

Kerfur seems to be a bit buggy in this update. I haven't had the same issue, but my Kerfur-O has gotten stuck in a lot of places that it didn't in previous updates (under satellite dish stairs, right next to the river, etc.), and when I get Kerfur unstuck they just start the entire report process over again or worse, they cancel it and the floppy disk is just gone.

Hope these issues get ironed out.

You have to put the floppy disk in your computer (there's a floppy drive in the middle of the PC tower) and then go to the Viewer tab on the PC. Click each block of data and move it to the buffer. Then, put a zip disk in your zip drive (on top of the PC tower) and then go to the Viewer tab again and click Move to put each block of data onto the zip disk. Send the zip disk in, not the floppy.

In italics, summon monster always refers to the spell. The Augmented Peon feature does not require the use of summon monster, but the other features do.

new world record on stage 1. eat pant is back B)

Storied Lands is not a streamlined version of 5e. It uses the system's foundation (ability scores and modifiers) and some content is modelled after 5e, but this game is largely original. Storied Lands does not have advantage/disadvantage, bonus actions, or spell slots, and characters max out at 6th level instead of 20th.

Hi, sorry! If you still wanna give it a shot I uploaded a 'printer friendly' version of the book without the grain, which should be easier to read too.

oh my god i didn't even notice wow, thanks,

this was a lot of fun! (keep going and you could have something really fun!!!) (i'm eatpant on the scoreboards btw!)