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Rose

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A member registered Jul 04, 2022 · View creator page →

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Hi, Rose here again. Not here to write an essay again but wanna address a lot of the changes made for the new update and provide some input again.

TLDR: Across the board improvements and absolutely positive update. More characters still needed: but would recommend 100%

The game in its previous state had an obvious lack of polish that bared its fangs to new players. This new update is the equivalent of taking a small gem and turning it from a dirty rock into a diamond. The biggest gripes that were a thing with the previous game have all been addressed in one form or another and we've been granted even more content for each character than before. 

Quality of Life:

There is genuinely so many small improvements that make this game so much more enjoyable it's insane. The muting the music in game and being able to exit mid-run are two things that prominently stood out to me upon replaying. The frustration I previously felt melted away upon realizing that I wouldn't have to dedicate the next 10 minutes to doing a run or losing all my progress.

Clicking to buy/upgrade things is a MASSIVE improvement. What once took valuable seconds typing things out has been turned into an optimized click (which can be amplified using the multiplier) which genuinely saves so much frustration from accidentally mistyping an enhancement/plugin. This also plays into my previous criticism of wishing you could copy/paste things better. Instead of spamming Cntrl V, you can now just click instead. One of my favorite changes.

Smaller additions such as statistics and autobuy are minor things that weren't needed, but I definitely appreciated (especially autobuy). I would like to comment on the font being shown to the player at the beginning of the game, but I had already installed the font from my first playthrough. Either way, it's a good thing that the player is made aware of this issue, even if they still should not be the one to do their own bug fixing. 

One minor gripe is that you can no longer skip the cutscene for the main menu. Its a small thing, but got EXTREMELY annoying considering you're constantly going back and forth between the screens to find cipher keys. If you take one take away from this review, just make that intro skippable LOL

Plugins:

Random Word went from being a fundamentally broken unlock to a massively rewarding test of skill towards those who wanted to do more than just spam hack market and trojan horse. It's quickly become my favorite plugin as it rewards skill and no longer punishes you for being good. The addition of "reroll" also is a massive improvement, because for words or sequences that I wasn't proficient at typing at could be avoided. 

EMP seems like it's been given a gut punch of a nerf, which I think is good. It made the timer useless and turned the game into a slog of spamming hack market. It's still overpowered with Overclock, but no where near as much anymore. 

I know the patch notes said that Hack Market + Overclock effectiveness actually increased with these changes but I disagree. The inability to have Hack Market decrease in price with Overclock makes it to where you have no way to reliably decrease the price of Hack Market without waiting a long time, which is bad in a game with a time limit to complete the objective. I ended up waiting until the last minute to buy Hack Market because it felt like I would have to buy everything when the price was at 100, since I couldn't use Overclock to get it any lower past that. This is one of the few balance changes I disagree with.

I see in the patch notes that Mainframe and Auto Hack were changed, but I didn't bother using them for longer than a couple seconds. I tested them out to see if they worked but just simply did not care to spend more time testing them in comparison to the other unlocks. You told me that some people had used Mainframe to beat the game in response to my previous review, but I genuinely do not know how anyone did that and don't wanna experiment for another 20 minutes in failed attempts trying to find out LOL

Also I like the increase to the base cost of Overclock. 

Added Content:

All that was needed for a gallery was a simple slideshow that showed off the different phases for the girls. And yet, we got that AND more. Along with a creative overlay to access the photos of each girl, we got an entirely new sequence for each girl with four great photos, and little comments from Sombra to comment on their gains that also double as a form of worldbuilding. I loved reading these little comments and they made me realize that some more depth to these characters with dialogue would be a fantastic addition to this game. A couple things I can immediately think of are dialogues that the characters can cycle through while you play the game. 

The code section is an entirely new screen added to the game and it's obvious it's pretty bare bones. It takes you to a small screen with a text window you can type in, but admittedly that's all you need. It's still not a functioning save feature, but this is a clever way to get around that problem. Typing the names of each girl to unlock them and typing gallery to unlock all the girls' photos is a bit tedious admittedly but it functions. I also don't know what the binary code for typing the names of the future girls means (maybe a release date?) but cool little Easter egg to drop that in there! 

The most confusing and interesting part added this update were the cipher keys. I originally planned to find all 10 keys and then upload this review so I can give my thoughts on that content, but after 25 minutes of searching I couldn't find any more. Whether this is because I'm simply blind or was misguided in my assumptions of where to look, I don't care. All I do know is that the small piece of information we were given wasn't enough for me to find the rest, and considering the other comments I've seen: no one else has found them either. Genuinely interested when someone will post a completed cipher and guide on how to find them.

Conclusion:

Overall massive improvements. Genuinely felt like a new game replaying it after the changes. I hate bringing up the price again because everyone is entitled to pricing their work to what they feel is best, but it still feels like it isn't 10 bucks yet. In comparison to the previous update, though, the price definitely has gone from around 3 bucks easily up to around that 5-7 dollar range. After the addition of the other three girls, though, I feel it will absolutely be worthy of that price. Shame that I couldn't figure out the cipher keys, but every gripe I had about the game previously has been addressed in one form or another. Good shit, Metrack. Like, genuinely great game development here. This isn't something I say often but the strides taken to improve this game show your clear commitment to wanting to make this as good as possible. I'm not just sold on this project, but I'm sold on your future ones, too. Can't wait for more and much love!

TLDR: Great UI design and artwork, lagging behind in balance and difficulty options, and poor in accessibility options/rewards for beating the game. 10 dollars is not worth the game in current state: though this game holds plenty potential to become INSANELY better.


Hi! Before I start: I want to clarify that this entire review is made because I genuinely love your work. I've been following your art for years (even before your original account got hacked) and LOVE Overwatch. It's one of my hyperfixations and I've been making content for the game for over a year and a half with my video editing skills on my main account. I would absolutely LOVE to see this game reach its potential because the Overwatch x Fat Fetish market is so barren. None of this criticism is personal in anyway and I only state it because I want this game to grow, and it has a lot of growing pains. 


Difficulty:

I read some comments before playing about how the difficulty should be scaled down, and I am conflicted with how to address this. On one hand, the proper strat with Overclock basically makes it to where you only need three minutes to properly set yourself up before difficulty is trivial. On the other hand, not knowing how overpowered Overclock + EMP is makes the game literally impossible to beat. I tried various strategies and I couldn't get them to work without using Overclock + EMP. 

If you want the difficulty to be more balanced, it would take some major reworks with the rewards system for several plugins to make them all a bit more balanced relative to each other. A lot of work is gonna be needed to make this game not too difficult without making it trivially easy. 

Gameplay:

A minor gameplay change that would make things better is if the copy would not go away after a single use. If it were spammable, the entire game would be tremendously more enjoying to play as I would no longer be constantly frustrated at a minor spelling error I made: ruining the flow of constantly spamming buy or enhancing plugins. I could see how this would be intentional, though, as to avoid copy pasting a full line into the typing area over and over again, but surely there has to be some work around for that without taking away this feature. 

Now I want to get into each individual plugin. This will be by far the longest part of the review but I also think it is very important. Line enhancement and First Letter are great starters. Like most AFK clicker games, you have the clicker that takes a lot of manual work but is rewarding early game, and this accomplishes exactly that. Random Word is a good idea, but terrible execution. The entire point of it is that it will reward typing skill for extra points, and even more points when upgraded. This doesn't work, though, because every time you finish typing a prompt, it will reset the reward for each thing typed ENTIRELY, even if you have it upgraded extremely high. This is fundamentally broken because it rewards slow typing as to not avoid resetting the reward counter, which is against the entire point of the game when you have a limited amount of time to complete the level. All in all, it's essentially useless. Auto Hack isn't as bad, but it's also pretty much useless and a waste of points. It gives free points, but I never bothered upgrading it because the points needed to enhance it were no where near the points it gave back, which is a common theme through out almost all of these. Mainframe, in my opinion, was the single worst plugin by far. At least with Random Word you could let the reward counter build up and get a tiny boost in the end game. With this, the amount of time spent investing in this could could be better spent typing for EMP or Hack Market. Speaking of, Hack Market was the main money maker of this game, and is the only reason that you're able to build up the points required to actually beat the final stage of all the girls. It's a shame that the only way to get the points required for beating the final stage is entirely RNG reliant, but that is only a personal preference on my part because I love when skill is rewarded and RNG is not the main way to win. Trojan is the second best money maker in the game and is what you'll use to get currency to invest in the hack market. It's the most well balanced plugin in the game. Not game breaking, but not useless either. EMP is the second strongest plugin in the game, and it's extremely useful. The ability to stop the timer makes the entire game so much less stressful and I think is necessary in a game where the score requirements are so high.

Overclock is the strongest plugin in the game, hands down. Without Overclock, this game is literally impossible to beat and is the only reason Mercy (and maybe Dva?) can be beat with the current balance of the game. Talking about Overclock's interactions with every other plugin would take too long, so the only ones that matter are Hack Market, Trojan Horse, and EMP. Overclock x EMP is the strongest combo in the game and turns this from a difficult game of combining ideal strategy with great typing skill into a waiting game of "Wait for Trojan to give money while investing in Hack Market." You can make this faster by skillfully weaving your Overclock from EMP to Trojan and than back to EMP, but its essentially broken. Overclock x Trojan is, once again, the most balanced use of Overclock. It allows you to get more money reasonably and creates a sense of urgency while using. Overclock x Hack Market is a pleasant combo for me because of the RNG factors that Hack Market uses. Hack Market's entire thing is that you just have to wait for the low prices to buy and high prices to sell, and Overclock gets rid of this because it allows you to accelerate the market's RNG so you can brute force the prices you want.

The entire strat of the game is using Line Enter and First Letter to beat first stage: then Trojan Horse and Hack Market to beat second, then weaving your Overclock between Trojan and EMP to invest in Hack Market to finally get that big boost of money required to beat the third stage. Honestly not a bad gameplay loop and I found it extremely rewarding to figure out this strat. I think the gameplay excelled the most whenever you were experimenting to find the meta while thinking of this game less as a typing game and more as a puzzle/resource management game through the medium of a typing styled game. 

Overall, I actually enjoyed the gameplay. I thought it was challenging and rewarded proper usage of your overclock onto different plugins. It fell off heavily because some plugins are entirely useless after the literal beginning stage, but the main impression I got overshadowed the downsides. Good work, Metrack!

Accessibility/Aesthetics:

This game excels in aesthetics. I love the art of the characters at all stages, and the UI looks great. This game peaks when looking at all the panels for the enhancements and the minor details that went into the gameplay screen. This is also unfortunate that some of the most immediate glaring weaknesses are the broken font and text that makes up the reading of the UI. Lines are unevenly spaced in character bios, the font is constantly going outside of the boxes, and the random word enhancement has the words going outside of the box where it is difficult to read. I saw that there was a fix for this by downloading a font, but I think it's unfair to expect the players to do their own bug patching.  All of these things could be ignored on their own, but the combination of it all shows that there are clear issues that I see you have tried addressing and I have high hopes that they will be fixed soon. 

Music can not be changed once you enter a gameplay section. I figured "eh, why the hell not" and kept the music on before entering the final level and realized that once I started to get annoyed by it that there was no way to turn it off without resetting. So I entered the Mercy stage thinking "Well, I'll just restart the game since there is no way to exit the gameplay once I've entered" without knowing I would have just lost over 1+ hour of gameplay. There is absolutely no save system once you exit the game and this isn't communicated to the player before he exits, which is a major issue. This can be excused now because the game is smaller, but whenever you eventually add more characters or expand on this system in any way it will get exponentially worse for the player experience. 

The entire point of the game is to complete each girl's level. The reward for doing so is unlocking their next weight tier, but upon finally unlocking the final tier: it's short lived because a single button press brings up a giant "VICTORY" screen which you cant remove without going back to the level select screen, defeating the entire purpose of getting to the final weight tier because you can no longer see it due to a lack of a gallery. This issue can be entirely fixed with just a simple gallery, and I think that's probably the next thing you'll implement since it'll be very requested. 

Conclusion:

I'd say for a fetish game, this was actually really enjoyable. The UI looks great, artwork was fantastic, and the puzzles aspects felt awesome! Unfortunately, this game is absolutely not worth the 10 dollar price tag. Until there is more reward for beating the levels (Gallery, More characters, better fanservice with text from characters or interactions), more accessibility options, (Saves, Pause menu, fixed text) and more balance between plugins (Overclock breaks the game, some plugins are entirely useless) then this game is more around the 3-5 dollar range. 

I also understand that artists are 100% entitled to pricing their work at whatever they feel is best, but if you're going to ask for feedback then I think mentioning the price is essential for a proper review. 

I'm really glad to see Overwatch getting some appreciation in the fat scene, and I will be actively checking for more developments. I can not WAIT until the next update comes out and I will be downloading it whenever it is done !!!!! Tysm for making this !!!!

(1 edit)

Hi! I downloaded the game and there seems to be nothing that can open a game. Is it browser only and not meant to be played locally?

Edit: I opened the browser version and it said failure to initialize graphics. Does this game only work on specific browsers?

(3 edits)

Here to share my two cents after completing 12/20:

I sadly couldn’t complete or find even a single minigame. I looked but just couldn’t find anything and I understand that’s my fault entirely, but I wanted to state it as I can’t judge any of the mini games. 

Massive upgrade from the first game in every single aspect. More diverse characters with more interesting mechanics.

The gameplay boils down to listening to audio cues to eliminate threats in the halls/vent while balancing the threats on the camera. You try and stay on the cams as little as possible so you can react to the cues as fast as possible. This ends up creating a balance between checking the cams to stop Demon lady/Streamer lady and reacting to threats. All audio cues can be heard if you listen hard enough, and the fact that every movement and action you make is ALSO an audio cue increases the difficulty and forces you to be ultra-aware of every single noise. There were multiple times in my 12/20 run that I had to check everything because I closed a door/ran into a hallway and was scared that I missed an audio cue for a girl that would enter the hallways or vent. 

Suki in 12/20 mode is basically a non-factor and can be ignored. In fact, she’s actually less dangerous than the more “basic” girls because, even if her balloon is filled, she’ll return back to it instead of going to your office. Shit, I’m not complaining. Made the game mode a little easier. Her mechanics are incredible though and it’s a shame that they can be ignored. Maybe it’s just an AI issue?

Cindy was sadly also a non-factor. You could ignore her on cameras and shut the door in her face and immediately re-open it with little consequence. Maybe adding more of a energy drain if she hits your door? I ended the night with plenty leftover power so it’d raise the stakes 

Streamer dragon girl (idk half their names lol) was honestly the most well balanced girl in the game imo. Gave an important reason to consistently check the cameras and put pressure on the player to do everything quickly as to avoid her leaving stream to come to your office. Simple character with an easy mechanic that adds lots of complex decision making. Great job from the team here. I would be lacking to not say that Streamer girl would talk even when the monitor was off. At first I felt frustrated because it made it harder to listen to audio cues, but this was easily avoided by swapping cameras. Yet, another example of increasing the skill ceiling for players. Still can’t tell if this is a bug or not though

Demon lady has most intriguing and unique game design. The entire idea of having to search the cameras to find her was incredibly fun at first, until you realized she only spawned in two locations. There are probably a lot more limitations here that led to there only being two spots, but the fact that she pressured you to check the cameras was really good for creating stress on the player. I feel like the player was given just a bit too much leeway with how much time was given to actually find her, but give not enough time and it could be unfair to play against. Overall, really interesting and good character to balance the game out. 

Paranoia was also interesting, but could be easily negated by having her advertisements all piled up on the right half of her screen. Since she had a limit on the amount of ads that could show up at one time, if you get good RNG, you can basically eliminate her from the run as early as 1:00.  As long as you were able to click the streamer tab, streamer heart, cameras and locations involving the demon then you were fine. Maybe this could be balanced out by adding more locations for the demon lady to spawn, forcing you to actually close them? Or having the advertisements randomize everytime you check the camera. Although that could also seem infuriating and be extremely inconsistent. 

And the rest of the girls I consider “basic” in the sense that they don’t have any interesting mechanics until they get into your office. Although I gotta say that the fact that every basic girl has their own way to cancel their attack (Therapist = leave room, Pink haired lady = Flash at right time, Burger lady = Knock tray) and keep a run going is an extremely nice touch, and makes runs more forgiving while also increasing the skill ceiling of the player. 

Now the girls were Incredible, but man every other aspect of the game is amazing. Everytime I died, I was able to think to myself “I died, but it could’ve been avoided if played better” No single mechanic felt too overturned and the way how the audios overlap to create confusion for the player is genius. The atmosphere truly did make me feel like I was in a feeder attraction, and the voice acting was impeccable. 

I don’t have much to say about the interview sections because quite frankly, I don’t think there’s anything to say. The only thing I could think of is that sometimes the objective was a little hard to pick up on. For example, it took me like 6 attempts to realize that the Demon Queen’s goal was to move your mouse away from the *side the paper was on*, not just the paper itself. This could also be a personal issue against me, and I’d completely understand. Afterall, I couldn’t find a single minigame lol

Overall, incredible game. I had an amazing time playing this and truly felt like I pushed the games mechanics to its limit upon beating it. This was a fantastic job from every side and smashed all expectations I had.

And this was for FREE??? You guys deserve so much more than you’ll get for all of this. Easily an S tier FNAF game, much less a belly fetish game. Great job team :))

dropped some of my thoughts in the description. Great fucking game guys, and my reaction was 100% genuine after the suffering I endured LOL