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BlitzVR

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A member registered Jan 30, 2022

Recent community posts

Me and my group understand the Grid based movement concept, but are lacking in how to make tiles based on that movement. is there a way to know how big to make a tile vs how you move or is it just all feel and guess? We understand collision when you hit a wall, but don't want the player to miss out on something do to a bad tile. Thank you in advance. We are using Unity as well.