The package is a black kraft button and string envelope, DL size (99mm x 210mm, just like a tri-folded A4). The envelope was part of the physical product, which is now sold out. Let me know if this answers your question. Thank you for your interest.
Blind Archivist
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Before I contact support, let me ask here, as I'm sure someone could have an idea.
Let's say I want to put up my games in English and in Spanish in two separate profiles. Should I create a new account? Can two accounts have the same billing/payment information? or is there a way of having two profiles/users in a same account?
Thank you for your time
I need to reread the English translation, but it should be once per turn, only one time within your eight actions, then you can do it again after waking up for the next turn.
In an earlier version (around the time the tokens were designed), one of the Forest's actions turned a random location into flamewood forest, so there were some extra copies of that tile. Also, the game was originally intended to be played with a map drawn as you go. The tiles were an adition, unlocked during the campaign, that a friend offered to add to the game. I will definitely look at the file again and balance the amount of each tile. Thank you for the heads up.
Hi! Glad to anwser all these.
1) That is correct, +1 wood per action. Might not seem much, but it is way easier for him to recover from zero and save the tools for the hard events when investigating. Also that +1 flamewood will come in handy for trading at towns and such.
2) That's correct.
3) As with the rest of the game, it is designed for the player to chose whatever is or seems less harmful at the moment. So, whichever you want.
4) It is 2 K and 1 Q. The idea is that the player will choose Twist Reality/Spread the Darkness often, since those are the "less harmful" actions. Also, whenever the Diamond pile empties up, you start drawing from Spades every time you investigate. Also, whenever you find the Cemetery, you can retrieve "and find" one of the special cards from the Spades deck, be it the last Q or one of the Ks. So there's 3 failsaves in the mechanics to keep the game from endlessly stalling
Hope this helps!
Great!
1) Yes, every tool used by the Blacksmith adds an extra +1 to the regular bonus.
2) You can build as many items as you wish and can afford in the same action.
3) Every time you investigate, it counts as one of the two uses per location. This way, the game forces you to keep exploring and discovering new locations.
Hi! first of all thank you for giving it a try!
1) Technically you start in the tile with a shelter (there is always one in the starting locations), which makes sense but I see now it is not clear. I will add this to the FAQ in the Designer's Notebook (coming soon).
2) The game is intended to be played using a traditional draw-your-own map, but if you choose to use the tiles (which was a stretch goal) you can just print more. There are copies of all the starting locations. however, if you are using the Playingcards hexmap, you just need to enter edit mode (the suitcase icon), click on the tile collection and add more tiles of whatever type you need. This will add the tiles to the holder.
3) This is an unforgiving game and it is designed for you to choose whatever is less harmful (or, at least, what you think is less harmful at the moment). If, nonetheless, you want to play the hardcore mode or you just can't decide, you can roll a d10 and let fate be your demise.
4) The lantern token is just a way for you to keep track of your character's position on the map (if you are drawing it). If you printed the tiles, there are tokens for every character. The bottles are the elixirs you can craft if you are playing the Apoticari.
I hope this helps! Let me know how it goes.
Thank you so much for your time!
Actually that typo was already corrected, now I'm thinking I uploaded the same file. Thanks for the heads up and yes, it should read P instead of F.
Regarding the tiles, on an earlier version (when the tiles were designed) one of the Forest's actions was to spawn a flamewood forest location, sort of like a plague. This has been changed and it is now an optional rule included in the designer's notebook, which will be uploaded this month in Spanish and next month in English.




