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BleuFyre

19
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A member registered 8 days ago · View creator page →

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Aha I see, happy to help clear that up. Autoplay is the way!

Thank you so much for your compliments and thoughtful feedback. Dragging upgrades onto cards would definitely be an intuitive mechanic, and tutorial highlight regions being misaligned and cards freezing during the Overflow boss are known issues.

As for your screenshot, I understand the confusion. Based on its current description, the Flexible modifier seems like it allows playing against the same rank (e.g., a flexible 6 "also counts as a 5 and a 7", so it seems like it can play against a 6), when in fact, it doesn't. We intentionally reserved that behaviour for the Allow Doubles active ability, which may be found after each boss round. So a more accurate Flexible description would be "Enables playing against cards with gaps of 1 rank". That being said the valid move in your screenshot is playing the queen on the flexible 10 :)

Between devs, we've also had the same struggle where Flexible makes the game feel more difficult. We've certainly debated its usefulness. It gets even more complicated when you consider mixing it with other modifiers (minus Wildcard lol). We hope you continue to discover what our game has to offer!

We're glad you enjoyed! "Legally distinct Balatro" is now my go-to when introducing this game to someone new.

We love the combo system just as much as you do! Funny dev story: one of us bet, shall we say, a non-trivial amount of money that one of our friends couldn't reach a combo of 40 or higher on the first boss round. It didn't take long before our friend won the bet...it is possible!

You can already find extra hand size and extra piles in the game! They may appear after every boss round. Thank you for your kind words and feedback!

Chill and relaxing game coupled with cute art and a good narrative! The not-so-subtle humour is great, namely the obviously non-magic book and the cute  (• u •) faces at every possible opportunity which are very appreciated. Also the house is a double-decker apple. Since when did exile look so comfy? 

This game has a very refined minimalistic look and feel, thanks to the fitting visuals and sound design. I found it easier to learn how to play by simply playing, and that's fine with me, although generally that might not be everyone's cup of tea. And gotta love the cultural homage... all in all, good stuff!

So this is how I can get my Lethal Company fix while on a Mac... But seriously, you guys nailed the vibe. From the digital HUD, to the terrain and even the hand trigger animation + sound. All of that on top of a simple yet very speedrunnable concept, works very nicely!

Cute style and bugs! I like how the bugs give colour to the tree as time goes on.

"Jimothy no!" is my vocal stim of the day.

Losing never felt so good. The movement and general gameplay felt jittery or clunky at times, and the music doesn't take long to get old. But the visuals pop so well, especially on the "defeat" and "victory" screens. The colours changing to hide "THE" and "IS", revealing "COUNT DOWN", is so neat. Focusing feels super satisfying and I cannot express in words my dopamine spike when I realized you could headshot. Love it!

45 total deaths! Incredible level and puzzle design. I found myself chuckling many times from how intuitive yet innovative the mechanics are. You can see the level of care in this game, from the appropriate stage titles to how the music incorporates rhythmic clock ticking. Great work!

I like the level design! The level where it makes you think you're not supposed to go down the pit until you realize it's the only option, was fun to realize.

Love WarioWare! The drumming sound that repeatedly plays helps to set the vibe and the last level becoming the title screen is clever.

I accidentally killed the guide...I love when games make you feel the consequences of your actions. The music is somber and stressful, very fitting for a game like this.

It said "Great Job!", so I'm ready to play simultaneous games of chess now, right? Nice and simple game--I like the cover art!

Incredibly polished design and progression! Takes me back to the good ol' diep.io days. My only gripe that sticks out is that the audio loop does get old fast.

peeled in 5:12 can I get some fries as a bonus? nice clicker game, I like the cute lil characters and their dialogue

goodness gracious this soundtrack is marvelous I bet the producer is irresistibly attractive and nothing short of a musical picasso