Really wonderful story! I was very engaged throughout my "pacifist" route gameplay ;) It was sad to see Polina run out of the house after a ghost tried to show her a yearbook photo LOL.
Blaze9026
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Thanks for the feedback! I'm glad you liked the atmosphere. I will probably change the layout for moving in between the cells in the next iteration.
Regarding the switch, I will make it more clear what it does. Currently, I have a text that says unlock the door when you go near the switch but I think some visual hint to indicate it is related to the door would be ideal. I am thinking I will probably change it to a keycard/scanner system to make it more clear.
Thanks a lot for the wonderful feedback! I will be fixing the doors soon and upload a new version. I found the knife pickup had some issues even in the test map for the IWALS plugin so I will see if I can fix that with better placement.
Regarding the build, I tried to use the shipping version but it was throwing a lot of warnings which were preventing it since shipping builds also fail on warnings. However, since I did not have much time, I chose to use the development build as a quick fix. I will put in some time to solve the warnings.
Thanks again for the feedback and hopefully, I can put up a new build with fixes and improvements soon.
Hi! Here's our game: https://itch.io/jam/tgcxcoreblazer/rate/3629324. Excited to play your game as well!!
Hey! Would love to get any feedback on our game: https://itch.io/jam/tgcxcoreblazer/rate/3629324. Will be checking out your game tonight. It has really
amazing visuals. Coincidentally, we also went with the idea of sacrifice for generosity in our game.
Hey! Would love to get your feedback on our game: https://itch.io/jam/tgcxcoreblazer/rate/3629324
Hi, we were a few seconds late for the submission, so we couldn't enter the jam. We did work really hard on it. If someone wants to play, you can do so here: https://blaze9026.itch.io/ember


