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BlaXun

7
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A member registered Mar 04, 2016

Recent community posts

When exporting an animation to gif, using the Export node, and then activating the option "Use Built-in gif encoder" the option "Animation - Loop" will be ignored and always be treated as "true".

If you have "Loop" deactivated and export with "Use Built-in gif encoder" the gif will still loop
If you now uncheck  "Use Built-in gif encoder" and export again the gif won't loop (as expected)

When using the "Padding" node with the "Pad to size" Pad Mode then it will add pixels from the right and bottom size back to the top and left after padding. This should not happen. Everything is working fine though when using "Pad out". Reason is probably cause the source dimension is not dividable by the target dimension evenly?

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I am trying to use "remove color" but it does not seem to work anymore when using 0 tolerance. 0.1 is still working, but there are definetly times when you just want to remove one SPECIFIC color ...



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Project file

I created a small project that shows a brownian being used to spawn some hearts. They are moving pretts slowly, but when you move from frame 19 to frame 20 one of the hearts does a sudden change in positions while all other move smoothly. This happens again moving from frame 82 to frame 83. 

Also, on frame 81 the upper right heart has some pixel smearing... which is not nice... but I can clean that up manually.

Pixel Composer is just really really good! I like it a lot! Wish I had found out bout it earlier <

omfg. This is really cool! I want to use this in my current project :D (Slime Online 2.0)

Hey there,

the feature I am interested in is the "not getting a frozen game anymore on moving the game window". In the earlier extension (https://yellowafterlife.itch.io/window-freeze-fix) it was claimed the way it was handled there (window inside window) as not a good solution... so, this uses a different approach?