so, the current state of this extension is to better not use it with the latest GMS2 releases?
BlaXun
Recent community posts
When exporting an animation to gif, using the Export node, and then activating the option "Use Built-in gif encoder" the option "Animation - Loop" will be ignored and always be treated as "true".
If you have "Loop" deactivated and export with "Use Built-in gif encoder" the gif will still loop
If you now uncheck "Use Built-in gif encoder" and export again the gif won't loop (as expected)
When using the "Padding" node with the "Pad to size" Pad Mode then it will add pixels from the right and bottom size back to the top and left after padding. This should not happen. Everything is working fine though when using "Pad out". Reason is probably cause the source dimension is not dividable by the target dimension evenly?
I created a small project that shows a brownian being used to spawn some hearts. They are moving pretts slowly, but when you move from frame 19 to frame 20 one of the hearts does a sudden change in positions while all other move smoothly. This happens again moving from frame 82 to frame 83.
Also, on frame 81 the upper right heart has some pixel smearing... which is not nice... but I can clean that up manually.
Hey there,
the feature I am interested in is the "not getting a frozen game anymore on moving the game window". In the earlier extension (https://yellowafterlife.itch.io/window-freeze-fix) it was claimed the way it was handled there (window inside window) as not a good solution... so, this uses a different approach?
