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Blastermore

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A member registered Apr 22, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for taking the time to play and write the juicy feedback <3
It's always useful to get these types of critiques. Wee'll definetly take it with us for future projects! 

Glad to hear part opf the vision is succesfully captured by the game!
We should have prioritized a little quick access info menu or gover text on the cards :P

Thank you so much! Really glad you enjoyed the atmosphere!
Means a lot coming from a little green alien guy <3

Eheheh completely agree that some quick access information would eb nice, sorry about that :P
Glad to hear you at least had oyur bit of fun eheh <3
And don't worry there's always more planets to explode!

Totally agree on th challenge/complexity topic! It's a shame we couldn't take ti further during the jam duation but glad you had your fun with it!

Thank yooooouuuuu <3

Eheheheh glad to hear u had fun! We even tried to create some synergies around planets colliding and explloding but it was too much scope for the time we had, so we ended up not including it :)

Such a fun cool concept! Took me a min to understand the mechanics but after that it was quite easy to engage with them! (Good job with the tutorial! It was really succinct)
I only wish some of the puzzle were a bit more complex/harder eheh :>

Heyo! First of all, so happy u enjoyed your time with our little game eheh

I'd also love to tell you a bit about the graphics:

In essence, the whole aetshetic tries to mimic a retro arcade experience although with a very bloomy, sometimes almost trippy feeling and lights. So fromt his one of the big points are pixelart (from the sprites to the background I think the only things that ar enot pixelart are the UI elements themselves like the health bar and the overheat meter which are all Unity standard UI elements but either using a material made form a procedural shader or just form some textures with some "color dye" per say.

Other than that, the player ship is just a sprite from an asset pack with a shader material on top of it to give it a more abstract, almost cubic look and the enemies follows the same logic but with a different color and a softer effect.

The environment itself scrolls with some parallax, with th borders, background and galaxy, stream like thing being all separated form each other and having different emition masks and values shifitng around to give it a pazzazzz feeling. 

There also some particle system here and there with the "stars" passing by in your screen being one of them were u just scroll and shift around all this particles with some noise and varying speeds.

Besides all this the patterns of bullets are all prefabs and being spawned in (that s one of the parts we d like to touch up eventually).

And a good amount of post processing as I already emntioned with the bloom, but other effects like a soft chromatic aberration and lens distortion to ehlp build the "arcade screen" effect and some slight color correction too.

Hope this gives a better view of the whole process, anything more specific feel free to ask ^^

"The typing of the dead" right? Love that game ^^
Glad u enjoyed it eheh

Heyo! First of all thank you so much for the useful feedback! Definetly agree with most of it as it is probably a result of a less than ideal amount of playtesting ahahah
Either way and above all, we're glad you were able to have some fun with it!
Hopefully we get to refine it a bit more so that the vision gets whta it deserves ^^

yeup! Agree it could use a touch of balancing ahhaha

The bullet hell dynamic is just missing some value tweaks as the enemies fire too quickly but we didn't have time to review that xD

Hope u had fun at least :D

What a cute trio of critters eheh

BEAVYRO FOR THE WIN <3<3<3

although we planned to be a tad bit of a challenge it sure would benefit from some balancing and enemy revision ahhah

Thank you so much for trying it out and the wholesome feedback <3

Thank you so much! 
Glad to hear it accomplished part of the vision eheh

Really fun idea, now I kinda wish every train ahd a big robotic arm so they would actually arrive on tiem T.T
Congrats to the team <3

Heyo!! First of all, thank you so much for the "donation" and for the warm message (all the team got hyped eheh)

Besides that, we're really glad to hear that the vision we aimed to craft (even if incomplete or non-perfect) actually reached your gameplay!

Thank you for the feedback as well (really useful since it's a game jam project after all). You can expect the following weeks having some work put in from our part as we do plan to polish it a bit into a better game eheh

In the name of the whole team, thank you once again for your support, cheers!

Can I get 3 tiny booms for my dead grandma? She loved the number 3...

Very cute game with fun looparound! Quite slippery but fun :D

Thank you so much! I'll think of something to try out eheh

Tbh now that you say it, I'm craving that concept T.T
Thank you for the kind words <3

Damn! Now I might just do it,! Thank you for the hype :D

THANK YOU SO MUCH! I tried my best eheh

Well, take my money!

The cartoony feeling is so well achieved! I love the alien design as well tho, great job <3

Dang! love the rendering and how yucky it feels, great job <3 so cleanly done for a messy setting ahah

I'm jealous I didnt use this palette for some slowpoke art now. So cute! Great job :D

Love me some wraiths! And the slight camera tilt perspective feels so good here! <3

That abckground is so nicely done! Love how mysterious it feels eheh

I never thought roof tiles could be this appealing

My soft spot for monster tamers is shaking right now T0T

Great job!

Give me a point and click graphic adventure in this style and my life is yours!

I need a whole squad of painters fighting this hydra, one for each tool! So coool :0

I want this on my wall this Halloween pleaaaase

I'd buy the hell out of this as a poster

T'was really fun watching your process through the VOD and the overall analysis on your page! Keep at it, really fun pattern in the musroom cap btw heh

Thanks for the sweet words! really glade the composition worked out :D

Someone pass me its skincare routine!

Thank you so much! Yours ended up pretty cool as well! I loved the UI elements on yours :D