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Brian J. Lancaster

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A member registered Feb 09, 2017 · View creator page →

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In other words: Yes, you can use your old saves in all the new updates.

Yes, it's on Steam, which means I will never make players restart their games for updates.

Version v2.7B: New option to auto-pause after targeting and dialogue only during combat. Also added and improved a ton of dialogue.

Will upload version 1.0 here tomorrow afternoon.

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If you want the latest early access version here on itch, let me know. I'm just really busy getting it finished by September 1st, then I will upload 1.0.

I am updating almost every day on Steam, but I won't have time to upload to itch until it's finished at the end of the month.

Version 16.8D: Minor HUD text fix in target window at top of screen when plugin font is set to "all" (wasn't center aligned).

NOTE: 4 more days will Minigunning ICE mod contest deadline.

Version 16.8C: (PANAMA) Fixed bug with Cooper leaving party in Ch.4 in PANAMA (thanks to Maksik3).

Version 16.8B: All story files have been tested and uploaded to the main branch.

Seems like typing in indirect objects isn't working (ex: "shoot albatross with pistol").

Just tested it for the first time in 10 years and it looks like you can't shoot the pistol. You can open the ice chest and get the items, but using is broken, sorry. I'll fix it one day. Also, feel free to use the source code for your own shit.

Version 22.1B: Sebatius now has a chance to flee if below 20% health, unless you get the Seb's Lover rep. Also uploaded latest Ch.5 Demo and Holiday Havoc to the Patreon:

https://www.patreon.com/posts/warlord-holiday-127163774

Version 14.4B:

-Fixed rare game-breaking bug where doors would sometimes start in open position (including important locked ones).

-Fixed object angle pivot when importing a player, from new feature in previous patch.

-Added notice to Launcher to use min HUD mode on Steam Deck.

Version 15.3B: Fixed a lot more typos thanks to Cube on Discord.

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V14.5G: d3d9.dll added to main game folder to fix rare non-start issue with some people.

Version 14.5C: Zac disappeared from the NIGHTMARE story in version 12.4. Now fixed.

v14.5B: Fixed bug with launcher settings not saving correctly.

First moon cave discovered: https://www.cnn.com/2024/07/17/science/moon-lava-tube-cave-discovery/index.html

Masterpiece.

Version 16.4B: Fixed MAJOR bug from a couple patches ago where ranged weapons lost all their accuracy bonuses.

OK, fixed with 13.9B.

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Forgot to upload new HUD arrows (right now they are just black boxes). Stand by for next upload.

Version 15.4B:

-"DialogTimer" script command now works for lockpicking minigame if you want a time limit.

-Music and lockpicking minigames now bring framerate down to 60 if game speed is set to fast.

-During combat, you can no longer read books, translate gemcracks, fish, or dig.

-Picking locks during combat now has a 20-second time limit.

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To-Do List:

-Trick anti-virus programs in saveGame function.

-Rat spawn scripts after battles in NIGHTMARE/PANAMA.

-Shock damage from leaf, heat damage from coins (sourceObj)?

-New BATTLES map from Panama w/ new demons+eggs (raise price $1).

Version 13.6C:

-Deselecting party no longer happens until after mouse is released.

-Fixed script bug with manholes and sewer ladders in Ch.2 (they were completely broken).

-Fixed bug where "You are now entering..." message would display 3 times when changing maps.

Using for Warlordocracy, thank you. I'll put your r0okie.carrd.co link in credits.

The main player must be human for the main story, but you can recruit other species into your party.


Siliki walk slow on land, though, so you won't be recruiting siliki in the main story. They swim fast, so I'll have a DLC that is mostly water where you play a siliki.

v13.6B: Fixed a shortcut in Panama Deep Canal where you could jump over a cliff from the chemical storage and skip Chapters 3+4.

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Version 13.4C: Removed 40 megs of useless audio, fixed bug with using Born Leader on Carmen in Ch.8, prevented player from backtracking through flood in Ch.8.

Just fixed a HUGE bug where party member destinations would get scrambled constantly after loading a game, making it unplayable.

May have forgotten to patch the EXE with the 4GB patch, not sure. Uploaded it again to be safe.

Thanks! Fixing now.

Thank you.

Oops, just fixed a major bug where giving/recieving items in dialogue was fucked up.

Fixed a crash when changing keybindings from journal window.

v7.6B: Ratfolk is now a faction.

Updated the object adjuster tool again. You can now change all 3 axes at once with W,A,S,D,Q,E keys.

Also, one day I'm gonna have a function to copy/paste maps from other story files, so I could paste all the maps from all the stories into one giant story file. But that's distant future.

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You have a Steam version, right?

It's actually not working yet cause I have an autocorrect for maps over 100 just so old saves will be temporarily compatible. Players just have to save with this patch first, then the next patch I'll take that limit off.