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BlakeGillman

15
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4
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A member registered Sep 18, 2018 · View creator page →

Creator of

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Game created in 48 hours, fueled by Red Bull I have been working on it for the last 20, so I'm going to go to bed now. The game is meant to be a bit hard which is why there are checkpoints <3

The jam was a lot of fun to work on, but I also enjoyed writing & making skits about it too!
https://www.youtube.com/watch?v=BoyUHx2e5YY

https://itch.io/jam/brackeys-4/rate/724859

Not a big deal, but when I saw the number of game ratings hit 35k when there's only 1.8k entries, I have to wonder if maybe my games thumbnail or something just didn't entice people? Let me know.
https://itch.io/jam/brackeys-4/rate/724859

Thanks. And yeah, I had no time for graphics optimization so its a bit beefy (Lots of grass, no occlusion culling, etc.). The ground rising is intentional, it's a spell that the boss uses now and then. As for colliders, I think that might be a problem bc of your framerate.

Thanks, I started rewatching all the Star Trek series earlier this year so I'm watching Voyager right now lol.

Thanks. And yeah, since this was a jam I wanted to try something new, so this was me doing locomotive-based movement for the first time instead of pure script-based.

Yeah all three of those things I noticed after it was all over. In my haste to test all the different titan attacks I forgot to check if the player could even die at all lol. This is why you leave plenty of room for testing.

I literally only had 30m to spare, I almost had a heart attack

https://blakegillman.itch.io/titan-of-time

I just got a new job a couple weeks ago, it's full-time and that's on top of the full-time job I do working on a game I'm making for Steam. So I only had 3 days to do the jam, but I still love how it turned out. Feedback would be appreciated:

https://blakegillman.itch.io/titan-of-time

Unfortunately you cant do late submissions. I believe he said in one of his videos, that you should always give yourself at least an hour or two before the due date just for testing builds, and at least an hour for uploading.

It just went live <3
https://blakegillman.itch.io/titan-of-time

I've been really busy with work (new job) so I only had 3 days, but I still love how it turned out. I can only imagine if I had just a little more time, although I think that's what everyone thinks towards the end lol.

:(

(3 edits)

I've been really busy with work this week, so I only had 3 days to work on the game and then I finished the game with 40 minutes to spare, had been testing the game plenty but never made a build to see if things broke in-build that didnt in-editor. Miraculously it worked and I got it uploaded.

I could feel myself on the edge of a heart attack for the last 12 hours crunching & typing harder / faster than I've ever done in the last 6 years of me using Unity.

Dear lord I love game jams. What a feeling.

P.S game is "Titan of Time" if you're interested when submissions go live