I really enjoyed how this game teaches the mechanics naturally while the player is already engaged — it’s a great way to learn by doing. The difficulty progression felt smooth and approachable, which made the experience fun rather than frustrating. I especially liked that it didn’t start off too hard, giving time to get comfortable with the controls and wall-jumping.
For future updates, you could consider adding collectibles or interactive objects, similar to what’s seen in games like Fireboy and Watergirl. This could add an extra layer of challenge and replayability, especially if the collectibles require teamwork or creative use of the mechanics you’ve already built. Overall, it’s a solid and enjoyable design!


