Fun game but it does get a bit easy after a bit, even on the hardest difficulty. As you learn more methods for narrowing down options, you can often have alot of ways to solve a stage, and any given level actually becomes easier as it goes on. Might be a weird (and unfair) criticism, but other puzzles like Sudoku or Picross can still have you hit a wall where you dont know where the next block goes and you have to push your brain to find a clue. Here, it feels like you sometimes get too much information, and putting down pieces will just give you more info on top of that, but since the levels are randomly generated already, I can understand getting the same feeling across would be extremely difficult. Whats the difference between a hard to find clue, and a level that just flat out doesnt give you the info you need? I cant think of an answer but I wanted to bring it up anyway
Despite that part, the game was good. Cool concept, it was fun until the levels got a bit too easy, and I appreciate the dialogue before each level with some fun explanations for the gods and their modus operandi.