No devlog for this month, you can skip it if you want
Blacknom
Creator of
Recent community posts
Hey! First off huge thanks for watching the videos and trying the game, and also for writing this detailed review, that made me very happy.
Yeah the new video has some new characters, it’s main purpose was to introduce the new main character that will be used from now on instead of the old one. As for the story I hope it will get clearer with the next video :D
You are absolutely right the basics are still in the work, I was just recently thinking that I should focus now on the main game loop, and will stop adding stuff for some time.
As for the bear health and hunger stuff, it’s still poorly balanced I needed just to add it so I can use it when the loop is there, and you are right the bear doesn’t die nor go away.
The goal is to feed it up until he is no longer hungry then he will leave otherwise if his health depletes, he will die and turn into a zombie by night.
Then about the fishing, it surely takes more time to catch a fish than to harvest berries, the point of it is that it will stall the bear longer until he can finish it and satisfies his hunger more, also if the bear is a zombie, it will only accept meat to reduce his hunger.
Also your concern about it being fun is also valid, I haven’t figure it out yet, I was thinking that first I need to assemble a stable game loop then I can decide if I need some mechanics or I can throw them away.
I’ve checked the Orcs Must Die, and yes there are some similar aspects here and there :D
Thanks again for the review I hope I can cover all the points you’ve talked about in the game.
To better understand your game, I had a sleep paralyses last night :D Then I played your game and the first scenes reminded me instantly of what happened :D. Good luck with the further development.
Two things I noticed:
- in the image the text should be in purple as that what the therapist is saying
- also in the same image and in some other location the text is too long that it overlaps the options at the bottom

Hi! I've played your game, the idea is pretty nice. But there is a small bug with the mouse rotation in the web version, here is a video of how it looks.
https://streamable.com/6j9ygl
Free and ad-free relaxing idle game in a nebula space, unlock planets and gather resources to craft and upgrade your station.
Resources and different craftables are accumulated even when you are offline, but it has a limit that can be extended through upgrades.
Game page near the community tab on the top left or on the link: https://blacknom.itch.io/nebula-idle-miner
Hope you enjoy the game.
If there are any bugs or you have any suggestions, please let me know :D
Oh I see. My bad :D. I got to the stage when you spam a random button and got to the fish radar but the mouse wasn't responsive enough and the fish was always faster, so I couldn't hold the cube on it for long enough, should I have held some buttons too to imprison the fish inside? The graphics options work (I saw how the fog was reduced), but even on the low option, it wasn't much faster Idk why.
Nice environment in the game, the music is relaxing, and the fishing is pretty simple.
Faced some problems with the fps consistently being below 30 (I guess) when the boat was facing the lake, when I turned the camera to the buildings it was getting back to the normal rate. But that can be polished with no problem. Overall good job! :D
Great game! Interesting way to approach fishing :D All the aspects of the game are well-fit together. I can see it easily becoming a fun way to teach the kids some arithmetics (although when I upgraded the runes one level I suffered with the divisions severely :D). Great game keep it up!
P.S: I saw some green light through the door but couldn't get out. I guess I'm grounded until I finish my homework :(
Very well looking graphics and great atmosphere. Loved the hand written notes. Sadly I couldn't find out how to catch the fishes, I mean I casted the line then waited for the fish but didn't figure out how to tell if it's time to catch it.
For me, personally, the pause menu felt a bit not blending with the overall atmosphere of the game.
The game itself was running slow for me, so I turned on the radio and started listening to it, and I liked it :D Some more polishing and it will look great.
Loved the graphical style, the UI, and the music. The fishing part is nice, the only thing there that I couldn't tell how low or high the fish is so I lower or lift the light on the bobber so it was a bit hard to catch a fish. Struggled a bit with reel in and reel out buttons (seen them on the screen but didn't know that I have to press them with the cursor :D).
Liked the you can turn on the boat lights and in addition I bought a head light :D.
Wish you good luck with the game, and hope that you will continue with it.
Cool game. Music and SFX go very well with the graphic choice. When I caught my first fish and saw the fade-out screen and heard the sound of breaking rock I thought I'll have to brawl the fish to make it go into the inventory :D But turned out I'll just take a picture with it.
Had a minor bug when I fished in front of the boat, the screenshot with me holding the fish was showing only a small part of the fisherman.
But it's nothing major so good job!
The graphics look awesome, nice atmosphere, and nice intro music. Couldn't understand at first what should I do :D In the end fished down from the shore (before reading your comment). I think it has great potential if you continue with it.
And in the end, I got lost in the sea. Wish you good luck with it.
Very nice game! Very well made. Love the graphics, the UI, the sound effects and the animation. The only thing that I really missed was a map to navigate around but maybe I just didn't find it. Some quests, especially the one before the last, couldn't read because they were chopped. Sometimes my fps dropped to 45 when I was swimming :D But those are some minor issues I guess. Excellent job! Wish you good luck.

I thought you might be interested why your game didn't package, os I went ahead and tried to. It turns out it wouldn't package because of the name of your project, it contained a dot in it's name. The c# files for the game where treating the dot as an operator, and where searching for the class/struct members :D.
So I renamed it to "P_FishingGame_V2_2" and it all went like a charm.
This video helped me rename it correctly: https://www.youtube.com/watch?v=qGn1SfX6s9
After that you will have to delete the "intermediate" folder and run your project so it can rebuild it correctly.
About the game itself, it has a very nice graphic style, and I didn't feel any lag while playing the packaged game, but couldn't go to any boats that were there :D In my opinion there is very little to do in that big beautiful world right now.
Also I could fish in the grass, which was surprising :D Other than that good job!






