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BlacklightVoid

25
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1
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A member registered Jun 15, 2020

Recent community posts

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Cool!

By the way, can I clarify which old version of GZDOOM is now compatible with the Mod? I just looked through SLADE "zscript.acs", writes that starting from Version 2.4.

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I'm kind of checking this version and haven't noticed any bugs yet. To tell the truth, it would be nice to adapt the Mod to Other IWAD's. "The Ultimate DOOM" seems to support it normally. "Freedoom 1 & 2" too. But in "Chex Quest" there are problems with textures and weapons are not selected during selection (The Sprite is also Standard).  But they still make Levels for this Game. I wanted to play for Fred Chester on Mapsets, but it's not comfortable to play because of such problems.

BYOC for GZDOOM?! Come on?! Did you really decide to create a Mod for this Source Port? You made me happy! A Real Gift for Christmas and New Year! Thanks!

Merry Christmas and a Happy New Year!

I passed this Game!

Although it seemed Short and Simple to me, even with High Difficulties, I spent a good couple of hours of gameplay! I can say one thing: The Christmas Spin-off for "Project Absentia" was a success!

Besides, I was waiting for its Full Release for the Christmas Review, which I have just written (In Russian: DoomGuy.Ru)!

Congratulations on receiving the Cacoward! You deserve it! This is one of the Awesome Multiclass Mods I've played!

Cacowards 2023 Gameplay Mods

I wanted to play this Fan Remaster from Fans, but first he demanded access to Contacts, which is a little suspicious.

He also claims that the program is designed for Older Android.

And also, most importantly, it just has a Terrible Frame Rate! Seriously? I launched "Sonic Advance" via RetroArch, but even there it works at a Stable 60 FPS! Have you even tested your project at all?! Please refine it!

I saw the Page on Steam! I'm looking forward to the Release of the Game! I wonder how long to wait for the Second Episode?

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Listen, you made a good ONEWAD! Yes, it's short, but it's interesting. I decided to show the others here: https://doomguy.ru/community/topic/icecrown-citadel-reliable-excavation-demoliti...

Are there any other works of yours?

Oh, yes! Now the "Minesweeper" is working! Olds and Office Plankton are happy! 38^)

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I liked the Mod so much that I wrote an opinion about it: Overview on DOOMGUY.RU.

I think that the Work will pull on Cacoward in the Multiplayer Category!

One of the Best Multiclass Mods I've played!

I have only one grudge: I won't be able to play for Fred Chexter in his own WADs Series!

Creators, please adapt the Mod for "DOOM" and "Chex Quest Trilogy"! I want to play "Chex Quest" with a New Arsenal!

I see. I saw the code myself, so I just decided to clarify.

Oh, yes, the Review-Remake I've finished the remake! So I hope I was able to attract more Players to your Project!

Review in Russian

Ah! So this is your First Job? Well, then it's clear.

But for a Beginner, WAD is really good! The main thing is to finish it to an ideal state.

Then the Office Plankton will quickly switch to DOOM when it finds out about the existence of a Minesweeper! 38^)

I played Minesweeper. It's kind of broken. I open one Cage, and a Bomb opens from behind. Management does not work well and diverge from what was written. Dude, have you even tested it for Bugs?

And write that this WAD is for Zandronum!

danaton, I just started preparing a New Review-Remake of your Mod and ran into some kind of bug.

Switching Projectiles Origins to Vanilla. Everything is fine with the Revenant: it shoots one missile. But the Arachnotron has not changed. I stayed with the same Triple Shots. Is this a bug?

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No, the BFG worked fine on E4M9.

It worked hard on E4M8 at the moment with Spider Masterminds (Right along the way). It seems like they were right in my sights, but something prevents the BFG from firing. Perhaps it's not even your fault, but the creators of "UDINO" (There may still be bugs).

And what about the Cacodemons and Cyberdemons was on "E3M7: Limbo" at the very end of the Map with a bunch of Pinky, Barons, Cacodemons and Cyberdemons (Yes, this is crazy! I know!). Although, if we take into account the mess going on there, it is not surprising that the BFG Balls can fly the wrong way. There were, of course, such cases somewhere else on other Levels, but I will not name them, since I did not remember.

I was checking out "Babel" on "SCYTHE 2" to test the New BFG Feature, and I found something. BFG reacts only to Normal Monsters, but not to Custom Ones. Is your Mod sharpened only for WAD's with a "Vanilla" Bestiary?

And I was also trying to understand the work of a Loaded BFG Shot. Honestly... And why is it needed at all? Somehow, it was played normally without him.

I'm more concerned about her enemy tracking behavior. I had moments during the passage when there were Cacodemons and Cyberdemons around. I aim at the Cyberdemon, and the Big Ball flies away at the Cacodemon. Or at the End of E4 "Ultimate Doom In Name Only" BFG could not fix the target in any way to kill Spider Masterminds! Does it depend on the close distance to the enemy?

Wow! I read the latest changes and they are really global! I will definitely test the innovations.

About killing Bosses by a Horde of Imps, I noticed during the game "Ultimate Doom In Name Only". Although I noticed it even better at E3M1, when a bunch of Cacodemons filled up the Cyberdemon with their Balls.

I think I will test the Patch when I play the Fourth Episode.

Total Conversion by "Mega Man X"? Sounds cool!

I would really play in such a Project! I remember in "MM8BDM" in the Battle with Quint there was an Arena "Opening Stage" from "MMX". If the TC is at the same Level of Quality, it will be absolutely awesome!

The opening has become more detailed with the addition of the Main Character M16!

I'm definitely waiting for a Video with Gameplay! 38^)

DAMN! I used to think that in front of me sucks! After the Third Launch, I realized that I was wrong! This Is A Cool Mod!

The only thing that does not please is the "Sacrificer" in Slot 0. Why couldn't it be placed in Slot 1? And so the Mod is quite interesting! I wonder if I can pass MAP28 "SCYTHE 2"?

Good Companions! Does anyone know about them at all? Because it would be a shame if no one knows about these Partners. They are really good!

I wonder if we should wait for the "MURDER DRONES" Mod?

Higher Powers! I forgot about the existence of "Haunted Lands"! And the Second Part has already been released?! You know... RESPECT you, alevgor! You resurrected "Dangerous Dave"! Thank you so much! 38^)

Honestly, I'm glad you answered! I've been playing with it a lot lately and I have a suspicion that I need to do a separate Review of your Mod. Like a remake.

Because I'm kind of ashamed of what I wrote earlier in that post. Then I played the earliest version and it was too difficult for me during the passage of "DBP №12: Into The Storm". Now several WADs have passed, it has become much more pleasant and fun to play with him.

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When I first played Babel, I thought it was pretty difficult. I played the latest version, now it has become much more pleasant to play. Therefore, I briefly posted my opinion (First on the Old one, and below in the comments I wrote changes to the Latest version).

In Russian: https://doomguy.ru/community/topic/sovremennyj-vanilnyj-doom-novyj-vzglyad-na-kl...

However, I noticed that when I completely clear the Maps, it is not possible to complete them 100%. It seems that either this is connected with the Resurrection of Monsters by Archvile, or with their Summoning by him. The maxisum increases, but the empty remainder remains.