I found the reason why the game doesn't start. It seems that the new versions are not compatible with the old saves. Only after deleting global_save_0.ini from AppData/Local/Adulttale does the game start normally.
BlacklightVoid
Recent community posts
Yes, I am aware that you did not create that mini-addon, but «salahmander2» (or «salahmander», it does not matter).
But it's weird... If he allowed Super Levels to be added to the Remastered edition, then why didn't he allow it to be added to the Legacy edition? Although, he probably didn't want the page on ZDoom to become less active.
I played the Legacy edition in 2020 and I really liked it. But now, with the release of the Remastered edition, you can immediately forget about it! It feels better and more enjoyable to play through. Therefore, I recommend playing the Remastered edition right away! I also wrote a review describing the difference between Legacy and Remastered.
https://dzen.ru/a/ZqKE6FYVFgiYNdPg?share_to=link
But I have a question for Batandy: «Why didn't you add the Super Golden Souls addon for the Legacy edition to the page?» In Remastered you added, but not in the original.
«IMPSCAPE: The Escape from UAC» is for me one of the most unique TC I've played. Among other projects where we played for monsters, I met only in gameplay mods. But I have never met full-fledged wads. If we compare it with other works by URROVA, then this is his best work at the moment.
The only thing I didn't like was the long passage, sometimes difficult moments, eye—cutting Virtual Reality and the final boss. But for the rest, it's a good job, which I told you about here: https://dzen.ru/a/Zhqib9yf6RS2UCbQ
And the soundtrack is good!
Ууу! Новая визуальная новелла по «Homestuck»? Да ещё от русской команды?! Так... Проект уже меня заинтересовал!
Но по скринам скажу, что художники отличные: и фоны полны деталей, и персонажи классно нарисованы! Только за это уже стоит оценить ваши труды!
Как я проморгал этот проект? Надо потом найти время и прочитать!
I checked the new version and I noticed one problem with Aemi. You can't enter Rage Mode by killing Blue Soldiers from «Wolfenstein 3D». This needs to be fixed.
I also have a question: «Why is it that when enemies die, I see the remains smoothly flying away to the wall?»
Moreover, this does not apply not to the mod itself, but to GZDOOM in general. Does this kind of stuff happen to anyone?


I'm still going through MEGAWAD "Doom 2 In City Only" and have often noticed that BFG 9000 shells don't always hit the enemy directly. For example, in this screenshot, I used BFG on a bunch of enemies, but one projectile began to revolve forever around the Revenant. Fortunately, such moments are extremely rare.
I would like to know: "Will there be new updates and improvements to the mod in the future?"
I'm kind of checking this version and haven't noticed any bugs yet. To tell the truth, it would be nice to adapt the Mod to Other IWAD's. "The Ultimate DOOM" seems to support it normally. "Freedoom 1 & 2" too. But in "Chex Quest" there are problems with textures and weapons are not selected during selection (The Sprite is also Standard). But they still make Levels for this Game. I wanted to play for Fred Chester on Mapsets, but it's not comfortable to play because of such problems.
I passed this Game!
Although it seemed Short and Simple to me, even with High Difficulties, I spent a good couple of hours of gameplay! I can say one thing: The Christmas Spin-off for "Project Absentia" was a success!
Besides, I was waiting for its Full Release for the Christmas Review, which I have just written (In Russian: DoomGuy.Ru)!
I wanted to play this Fan Remaster from Fans, but first he demanded access to Contacts, which is a little suspicious.
He also claims that the program is designed for Older Android.
And also, most importantly, it just has a Terrible Frame Rate! Seriously? I launched "Sonic Advance" via RetroArch, but even there it works at a Stable 60 FPS! Have you even tested your project at all?! Please refine it!
Listen, you made a good ONEWAD! Yes, it's short, but it's interesting. I decided to show the others here: https://doomguy.ru/community/topic/icecrown-citadel-reliable-excavation-demoliti...
Are there any other works of yours?
I liked the Mod so much that I wrote an opinion about it: Overview on DOOMGUY.RU.
I think that the Work will pull on Cacoward in the Multiplayer Category!
No, the BFG worked fine on E4M9.
It worked hard on E4M8 at the moment with Spider Masterminds (Right along the way). It seems like they were right in my sights, but something prevents the BFG from firing. Perhaps it's not even your fault, but the creators of "UDINO" (There may still be bugs).
And what about the Cacodemons and Cyberdemons was on "E3M7: Limbo" at the very end of the Map with a bunch of Pinky, Barons, Cacodemons and Cyberdemons (Yes, this is crazy! I know!). Although, if we take into account the mess going on there, it is not surprising that the BFG Balls can fly the wrong way. There were, of course, such cases somewhere else on other Levels, but I will not name them, since I did not remember.
I was checking out "Babel" on "SCYTHE 2" to test the New BFG Feature, and I found something. BFG reacts only to Normal Monsters, but not to Custom Ones. Is your Mod sharpened only for WAD's with a "Vanilla" Bestiary?
And I was also trying to understand the work of a Loaded BFG Shot. Honestly... And why is it needed at all? Somehow, it was played normally without him.
I'm more concerned about her enemy tracking behavior. I had moments during the passage when there were Cacodemons and Cyberdemons around. I aim at the Cyberdemon, and the Big Ball flies away at the Cacodemon. Or at the End of E4 "Ultimate Doom In Name Only" BFG could not fix the target in any way to kill Spider Masterminds! Does it depend on the close distance to the enemy?
Wow! I read the latest changes and they are really global! I will definitely test the innovations.
About killing Bosses by a Horde of Imps, I noticed during the game "Ultimate Doom In Name Only". Although I noticed it even better at E3M1, when a bunch of Cacodemons filled up the Cyberdemon with their Balls.
I think I will test the Patch when I play the Fourth Episode.
DAMN! I used to think that in front of me sucks! After the Third Launch, I realized that I was wrong! This Is A Cool Mod!
The only thing that does not please is the "Sacrificer" in Slot 0. Why couldn't it be placed in Slot 1? And so the Mod is quite interesting! I wonder if I can pass MAP28 "SCYTHE 2"?
Honestly, I'm glad you answered! I've been playing with it a lot lately and I have a suspicion that I need to do a separate Review of your Mod. Like a remake.
Because I'm kind of ashamed of what I wrote earlier in that post. Then I played the earliest version and it was too difficult for me during the passage of "DBP №12: Into The Storm". Now several WADs have passed, it has become much more pleasant and fun to play with him.
When I first played Babel, I thought it was pretty difficult. I played the latest version, now it has become much more pleasant to play. Therefore, I briefly posted my opinion (First on the Old one, and below in the comments I wrote changes to the Latest version).
In Russian: https://doomguy.ru/community/topic/sovremennyj-vanilnyj-doom-novyj-vzglyad-na-kl...
However, I noticed that when I completely clear the Maps, it is not possible to complete them 100%. It seems that either this is connected with the Resurrection of Monsters by Archvile, or with their Summoning by him. The maxisum increases, but the empty remainder remains.