RIP
BlackKid
Recent community posts
The art in this game is amazing! Keep it up. The system design is kinda ass tho. Why does every grindy system trigger during the "morning" period (managing insta, the office, going to the gym, etc.). It's almost like the dev intentionally made this game's grind even more grindy and annoying on purpose. Space out the grind so players aren't forced to click through the sleep system 1000 times just to grow the stats we're forced to get anyway.
The dev team has to decide if the focus of the game Sugar Service is supposed to be the card game or the story. If its the card game, then the game seems way too repetitive and simple for how long you have to play the game. If its the story, then the card game is way too grindy and should take up less percentage of playtime .
^king shit
Also, @NFG, this game is amazing! Truly up there with the AVN all-time greats. I love that every character feels so real, distinct and alive. Even the stripper has personality lol
Great job making a great game, and I hope you keep going! I don't buy any of these games in EA on principle, but I'm 100% grabbing it on steam if/when you release the full game!
The scene looks great - don't get me wrong. It's the questionable consent of the whole thing, especially since the sister that actually has the MC's dick in their mouth is clearly not about to suck his dick when she's awake. I feel like if you just change the BJ to the sister that does wanna suck his dick, no one would bat and eye. Like it would make sense why she's mad he almost leaves again (after she confesses and blows him) and it makes sense in her character arc (as far as I've read, obviously idk future arcs etc.). Those are my 2 cents but I probably have a higher consent threshold than most dudes playing porngames so =/
The writing is surprisingly good - like top 5 on all of itch type good.
The H-scenes (and the lack thereof) is definitely a minus. The one scene we got was a really weird, sorta rapey BJ. Unsure why that was the choice, but hopefully future scenes make up for it/maybe remove the sleep part in a rework.
Love the game so far - despite a non "realistic" art style, everything looks really beautiful! And the story is solid as well.
But goddamn these branching paths are insanely complicated. A third of the gallery is all one character's branch - and not just by route, but by subchoices on a route. It's cool and all, but there's only so many ways I can read the same scene variation before my carpal tunnel flares up. Can you just streamline all of Riley's scenes into one continuous sequence over the course of the game?