Love the game so far - despite a non "realistic" art style, everything looks really beautiful! And the story is solid as well.
But goddamn these branching paths are insanely complicated. A third of the gallery is all one character's branch - and not just by route, but by subchoices on a route. It's cool and all, but there's only so many ways I can read the same scene variation before my carpal tunnel flares up. Can you just streamline all of Riley's scenes into one continuous sequence over the course of the game?
BlackKid
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I agree Olivia provides variety - I'm just saying she's should look at least 6 years old. Her body doesn't necessarily have to change but her face should look at bit less pubescent. I know I'm not a patreon supporter or on a discord or anything, but I'm just trying to look out for you as a developer.
Shirley is a goddess and I would play this game solely for her.
This game has the best and worst character model I've probably ever seen.
The gym teacher is an absolute smokeshow and she's written super well - can't wait to see where her story goes!
On the other hand, Olivia (?) - the very small girl - looks like she's mid puberty. I get that they're all "18+" but holy shit whoever made her model should be on a watch list. Hope that she gets an update or something.
Great premise and great execution so far. Each girl has a distinct personality and reaction to your choices. The choices feel impactful, which is great.
Given that you're going for a time constrained game, it's a little annoying that most mornings are burner time - it seems like everything is stuck in "the afternoon". If nights and morning were more universally impactful or if there weren't total day timers, the game would feel less rushed from a playing perspective.
That being said, the game so far is great and the commentary on "girl types" is pretty funny. Looking forward to the next iteration!