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BlackhowlerGames

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A member registered Mar 09, 2024 · View creator page →

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Yeah, I figured it out, I managed to save two of them with antibiotics, but everything escalated too quickly and there was nothing I could do.

I really appreciate your feedback!

The idea of adding flying enemies crossed my mind, but I didn't have time to implement it.

Combat is something I added at the last minute, as a last resort when running out of defences. I think it's a very good idea to have to recharge the lantern, I hadn't thought about it. And, of course, I have to nerf the knockback and the exaggerated damage it has.

Cool concept. It's hard to read the UI, so I feel pretty lost sometimes.

Good job, it feels good and, if you use gravity to your advantage, it's pretty easy to get the crystal. 
I would probably add some elements to avoid, where gravity pulls you, to add some difficulty.

Very good work, especially for your first contribution.

I would have added the possibility to use the arrow keys instead of the A/D, because it's pretty difficult to dodge the asteroids and shoot them at the same time, and use both hands that close together is not comfortable.

My current favourites, at least at the moment, are "YOU ARE YGGDRASIL" and "Delivery Dash" so, if you haven't played them, I think you should.

Ofc, you can also give a try to my game "Alone at the Lighthouse"

I've played a previous version you published a couple of days before the end date. I like the art and the sound but, above all, the gameplay. It feels good, I've been playing for a while.

I had the speed and turbo upgrades, and I only had 12 coins left to go, and an ambulance suddenly changed direction and hit me... people don't know how to use their indicators....

Cool game! It's a shame that sometimes the random values make you lose instantly. It should be good to make the initial pH confortable to the bacteria, or maybe make them "inmortal" for a couple of seconds to let you time to think about what you could do to make them confortable.

Reminds me to Papers Please, good work!

They all get infected too quickly, don't they?  haha

The art is good, it remind me a lot to Pokémon (specially the character looks a lot like Red).

The map feels a little bit empty and labyrinthine, maybe because you want to make feel the player that loneliness that the main character is feeling. 

I like the story, and it fits the given theme, so 5/5.

To sum up, good work!

Btw, the game page is really complete, I like it. We're not voting this, but I want you to know it haha

Thank you!

Thank you! I'm trying to improve my animations, I'm glad to read this :)

Feels laggy.

Just incredible! It's unbelievable that you've done it in such a short time. Great work!

It's been fun running over and eating the corpses of the colonisers. 10/10

Wtf did I just play? xd

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Nice work. I can't complete the game even if I follow your instructions. I got the 6 pickles as well haha

Thank you!

Got the two endings. Really cozy. The art, the music and the story complement each other very well. Great work!

Great game! Do you intend to continue it after the Jam?

I'm really glad you like it!

Thank you!

Thank you very much for the feedback!

The elements show how much input and output they have (each container has a little ‘window’ where you can see the liquid level), but I understand that it is very subtle. I will add a popup with this and more informationwhen hovering (or clicking) over the element.

Regarding the enemies/fuel issue, it is briefly explained in the tutorial. I'll explain this in a more visual way, at a tutorial level, where you can see the mechanics clearly.

Thanks for your comment! What would you change for make it more fun and interesting?

Only one: the "bad one" I think. I want to play almost all the submitted games and I don't have enough time haha

I'll try to find another ending when the jam is over.

I've played the web version. I'd no issue. Great game

I simply love it. Visuals, music, game feel, everything.

Thank you very much!

I'm glad you liked it!

Nice idea and the music sounds fantastic. 

I can't finish the first song, perhaps allowing only 2 failures is too little leeway, although it makes sense given the history. I mean, for people with little rhythm like me... haha

I agree with SQLPY about the selection of the controls. It would have been better to limit the notes and to use the keyboard instead of the mouse.

Looks incredible and I really love the soundtrack!

At the beginning, I was about to give up in the labyrinth (I went the wrong way for 10 minutes. My bad).

I'm glad I didn't. Sad story. I won't do spoilers but, I expected it from people, but from him? I'll never trust anyone again.

Thank you!

I'm really glad you liked it!

Yeah, I rushed a bit for the submission and I didn't get to check certain aspects, I'll fix it and expand some more in the next few days.

Thank you! I'll expand it, at least add a couple more enemies, more structures and be able to rebuild them during the day.

Looks pretty good so far, I'm looking forward to trying it out in full in a few days.

Sound good to me. Looking forward to try it out! :)

I struggled to find an idea, but I think the one I have chosen is not that bad, if I have time to finish it. What about you?

When I was almost exiting the first room, I hitted the wall with the stick and returned to the beginning... Why is life so difficult?

Nice game, but I don't understand the physics very well haha.

I got all the medals: one gold, the others bronze. Good mechanic and nice work!

P.S: Love the runtime error.