Yeah, I figured it out, I managed to save two of them with antibiotics, but everything escalated too quickly and there was nothing I could do.
BlackhowlerGames
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I really appreciate your feedback!
The idea of adding flying enemies crossed my mind, but I didn't have time to implement it.
Combat is something I added at the last minute, as a last resort when running out of defences. I think it's a very good idea to have to recharge the lantern, I hadn't thought about it. And, of course, I have to nerf the knockback and the exaggerated damage it has.
I've played a previous version you published a couple of days before the end date. I like the art and the sound but, above all, the gameplay. It feels good, I've been playing for a while.
I had the speed and turbo upgrades, and I only had 12 coins left to go, and an ambulance suddenly changed direction and hit me... people don't know how to use their indicators....
The art is good, it remind me a lot to Pokémon (specially the character looks a lot like Red).
The map feels a little bit empty and labyrinthine, maybe because you want to make feel the player that loneliness that the main character is feeling.
I like the story, and it fits the given theme, so 5/5.
To sum up, good work!
Btw, the game page is really complete, I like it. We're not voting this, but I want you to know it haha
Thank you very much for the feedback!
The elements show how much input and output they have (each container has a little ‘window’ where you can see the liquid level), but I understand that it is very subtle. I will add a popup with this and more informationwhen hovering (or clicking) over the element.
Regarding the enemies/fuel issue, it is briefly explained in the tutorial. I'll explain this in a more visual way, at a tutorial level, where you can see the mechanics clearly.
Nice idea and the music sounds fantastic.
I can't finish the first song, perhaps allowing only 2 failures is too little leeway, although it makes sense given the history. I mean, for people with little rhythm like me... haha
I agree with SQLPY about the selection of the controls. It would have been better to limit the notes and to use the keyboard instead of the mouse.