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blabla666

5
Posts
A member registered Jan 02, 2023

Recent community posts

I did some investigation regarding my eariler comment you deleted (the performance problem). It seems you are running 3 threads that are using 100% of a core each. However, each of those 3 threads spends around 82% of its execution time in the Windows API "SwitchToThread" function (called from UnityPlayer.dll). I don't know if it is because the function has some spinlock or other inside (which makes it use a lot of CPU while doing nothing, but judging by Microsoft documentation, it should be a simple function), or it's just called a lot of times per second, so the total execution time sums up to 82%. In any case, I assume this is not what you wanted to happen. I'm testing on Windows 7 x64.

Also, please fix the mouse chiral motion recognition, it's very buggy. it's impossible to reverse direction of rotation quickly and preciesly (e.g. try to wiggle a limb). You can compare your algorithm to chiral scrolling on laptops with Synaptics touchpads.

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I only have 1:10. You got lucky with the box when returning.

I have a new best time: 1:27

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That is a cool game. Cleared in 4 minutes 22 seconds


And here is how you can pass the lasers quickly: