Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BjGames

6
Posts
144
Followers
52
Following
A member registered Mar 08, 2016 · View creator page →

Creator of

Recent community posts

At some point it will be easier to use a 3D engine and try to implement the Gdevlop event system than to implement all 3D features in a 2D engine. ha ha ha.

But until then, keep up the great work!

Waow that was fast. Thanks. ☺️👍🏻

First I would like to say great plug in. Thank you for the great work. 

But I have one small request. When I rotate a model around any axis, the positions of the 3D model in the browser debugger is constantly updating.

It looks like this:
[481.68552815121427,128.09595206334762,93.11600597748952][452.86811617090655,128.09595206334762,-111.93053470466374][304.9698742241982,438.51172210652123,-91.1447923304571]...
...and so on.

Turned off the debug switch in the 3D Object settings and kicked out the browser plugin altogether. Happens nevertheless.

So you can't really use the browser plug in of Construct anymore.

Twitter: @etny00

(1 edit)

Mmhh, never thought about it, but it is a good idea. ^^

Thank you ^^