I liked this game a lot :) The chapters being set out like the sections of a narrative was particularly nice. When I'm playing solo games , I often struggle to figure when things are building towards a natural ending or conclusion to the story so I thought having that built into the game was cool. It did look to me as if you had a bit of the text of your chat with the AI left in the English version of chapter 5, that might be something you wanna check.
bittybee123
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This game is so beautifully presented and mechanically elegant . The rules are very clear and bring out the theme superbly , and I really appreciate the sample scenarios. Having a starting point really makes it so much easier to pick up and plan games quickly and helps your games night get to the fun part quicker :)
This is such a wonderful piece of work! Maybe like a lot of people , I don't find it easy to think about myself and my needs/preferences in a non-judgmental way and this little game really helped me give myself permission to do that if that makes sense. The sympathy , compassion and wry humour in the writing make it feel really approachable and welcoming as well , so I think I'll be saving it and coming back to it again and again :)
This was so fun and really thought-provoking / inspirational as well! I worked my way through the prompts and ended up with an idea for a game I could genuinely imagine making, and the art and the tone of the writing really tie it all together :) Congratulations on making something so unique and useful :)
This game is so fun and so so English xD It's just really delightful to play solo and lends itself super well to a journal format. I found myself writing the story of a new parish priest discovering there's a Reason that this particular church was abandoned , and the game was beautifully evocative of the time and place :)
This is so cool :) I came to the game with no prior knowledge of either the "Crafted in a Shell" SRD or the Magnus Archives, so I was a little uncertain how it was gonna go, but the game does a beautiful job of establishing the rules and setting while still allowing loads of room for a vast range of conspiracy-horror type story. I ended up with the story of a small group of online influencers gradually realising they were being targeted by the supernatural and it was loads of fun. I'd recommend this game with no reservations.
For me , I live in a university town so autumn is always the busiest, liveliest time of year. So I was thinking about autumn as a time of change and activity and preparing for things, and I was also thinking about the sea..So I ended up with a concept where the player is the genius loci of a harbour in autumn...
hello!This jam seemed to have lots of lovely friendly energy, so I wanted to join and since I've made a little resolution to be social , I thought I'd make a little topic to introduce myself. I'm Beth and I make itty bitty little solo TTRPGs with a fairytale vibe, and I kinda have an idea for a "cold winds off the autumn sea" type setting for this one..
My first impression is that this is really nice design :) . I think the structure of progression in the game especially- the "plot" being progressed by the clock vs the way you tie character progression to resolving Unfinished Business - is super clever and a neat way to make sure your narrative themes are really threaded through the mechanical bits of the game as well as the writing .
























