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Bitowsky

37
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A member registered Nov 29, 2021 · View creator page →

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The puzzles are peak! Actually made me stop and think, with an effective "aha!" moments.

Even as an unfinished game, this is still a cool game. I love how the projectiles ricochet between the enemies. And the artwork was cute.

The slowmo effect was really awesome. Not sure if I did something wrong, cause even if I deliver the package, I still get fired? (Maybe I shouldn't relentlessly drive over people, but the temptation...)

Quite short, but it does play nicely. Especially with the doors changing your directions, that was cool.

At first, I thought that it's going to be a simple rhythm based minigame. Oh boy, how my expectations have turned around, haha! That was incredible! I loved it!

(Also hey, coming from your post on Bits & Bops server :D )

Really cool puzzles! And the story was fun! :D

Cool concept, but once the player gets below 5 seconds, it's already game over if there's an enemy on the screen. Something like a "last chance" where the game ends if you miss that final shot would be a nice implementation.

But great work! :D

The game feels like it's going too fast, which is noticable at the end of each battle. Also the UI was slightly confusing? I wasn't entirely sure, what meant what.

The art and the music is amazing though.

Cool little puzzle game. But I kept on fumbling at the end of each puzzle, haha! (Which is obviously not the game's fault)

This feels like a minigame straight out of Rhythm Heaven. The music was pretty catchy and the visuals were cute!

The idea is interesting, and the fact that you can use the top bar to readjust your actions make it a lot more interesting, haha!

I really like the style of the visuals! The controls were a bit clunky, but it overall fun to see, how stuff blow up in the air (and also to see the hud diabolically spinning around it lol)

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I actually went out and maxed out everything, which took me like half an hour. Was it worth it? Probably not. But was it fun? Hell yeah!

Pretty cool! Breaking multiple blocks at the same time was really satisfying :D

Quite fun, but the drumbeat was sometimes offset and it could throw me off :(

I like the artstyle, but the goal is a bit unclear to me. Good luck, though!

Lmao

Simple game, but the theme execution is really cool! Nice job :D

I always knew my hours spent on Minecraft Parkours will eventually let me show off my parkouring skills. Not that I have much of it, but still...

[insert here that meme with the Hackerman]

Not sure about the rules of the game. Maybe you could update the description with some information about this?

I love spamming attacks :)

Nice shooter roguelike. The music was really catchy and the sfx was pretty cool.

Simple but fun :)

Cool game, but some games end way too quick with no time to react. On top of that, the player gets way too much additional time at the end of a successful minigame.

The art was really cool though :)

I've never got a minigame with a nose lol (Cool game btw!)

Not a fan of forced spreading the key movement controls between keyboard and the mouse. But the game itself is pretty fun and the character feels really nice to control.

When I read the description, I was really interested to see the execution. And it was fantastic!

Though I don't really like the fact that the walls and the ground look very similarly. Those two really mix in the eyes.

Cozy game :)

This is one of those games, that looks innocent at first, but then gets addictive and wants you to play more lol. I love it! 

An online level editor as an GMTK Game Jam submission was not on my bingo list lol

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It's quite difficult, but a concept of "bigger launch power at the cost of losing time" is pretty cool

My undiagnosed dyslexia (and the fact, that English is not my first language) shakes in fear seeing the word "acquisition", haha!

But the game was pretty addictive! Kinda wish we had more types of "tasks" as it got a bit repetitive after few in-game weeks.

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I've spent more time on this that I should have lol. Such a cool game!

A small complaint though - The hitboxes of the bombs are way too big. I understand that this punishes the people breaking incorrect bricks due to the minesweepeer rules, but in a wave of getting chased by an orca AND the depleting health, I've been breaking the blocks just to get to those bubble bricks. And when I encounter a bomb, the room for the escape is so little that I end up losing way too quickly. 

Or maybe it's just a skill issue on my side, who knows haha.

Either way, had a lot of fun with this game!

P.S. Oh yeah, also the music is absolute banger B)

I know I already made like 2 jokes about this being "Super Paper Mario 2" concept, but this is genuinely a really cool idea of switching between 2D, 2.5D, 3D and... you-know-what-else, ha ha. For a gamejam project, the puzzles were really cool, they made me stop and think a bit, and the ending part (not gonna spoil it) was also amazing!

Good luck with your submission, Krias! Meow!

Driving feels funky but it's cool, haha!

Super Paper Mario 2 looks lit 🔥🔥🔥