Thank you so much for giving it another go! I'm glad you're having at least marginal fun with it, considering. :)
I agree with your idea about a "number of days survived" or something like that, but I really wanted to finish implementing the "story" so there is an actual end to the game. However, reflecting on it, this might be nice to have regardless since players will have unsuccessful runs. It'd be nice to know how far you got even if you don't beat the game (maybe especially so?). I will probably add that in on the main screen or something.
I have some options/settings stuff on the table, actual attack animations for the Ice Mites (yes, they have names!), SFX, more enemies and environment types, etc.
I don't particularly like the way the plants and enemies spawn, so I'm working on a better implementation of that, too.
I also found another bug while continuing development, so I'm working on that right now. :/
At the moment, if you press in another direction with a valid target while already attacking a different valid target, the attack animation does not reset (like the original campsite bug). I had already thought this would be a problem and coded it not to allow an attack while one was in progress, but apparently my method to check for this isn't working for some reason.
The next update will just be to patch the animation locking issue I described above, but I'm hoping the one after that will be much more significant.