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bitbear

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A member registered Mar 06, 2017 · View creator page →

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(2 edits)

The sfx and music fit the game well, would like to hear the buy menu open up, like a small rewarding Cha-ching to get you into that buyers mood lol. The upgrades feel a bit muted or slow and the enemies feel a bit to fast for the beginning, maybe adding slower enemies initially and then a small group of faster enemies later would help the player acclimate a bit better, once the player starts to get the hang of the mechanics. The mechanics are very quick to pick up but hard to master so that is a good thing. Ok that's it for my input hope it helps and it's a fun little game think it would sell if developed further. Cheers

Edit: Forgot to mention the graphics look good, a little more juice would be good but the basics are there.

Cool thanks for the feedback :D

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Hey Edoardo I liked your reel on YouTube allot, I would really like to team up with you if you are still interested. Games I've made for jams so far if you want to have a look https://indieronin.itch.io/

Ok are you also running Win10? I'm strugling to find anything the might lead to this. Will get back to you guys asap.

(1 edit)

Sorry man, I'll check if I can fix the bug. Any other info you can give me? OS?

Thanks TylerC! An extra note here, if you want to do pixel perfect rotation in your project you need to go to your 'Sprite Editor' for your Sprites and change 'Pivot Unit Mode' to 'Pixels' and then also enable 'Upscale Render Texture' otherwise the pixels wont snap to thier correct positions when rotating your Sprite. Check out this source for more info -> https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@1.0/manual/index.ht...