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BitLogic

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A member registered 74 days ago · View creator page →

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very nice!

1. this is a simple feature to add, i will slate it for the next update
2. yes, that is mostly correct, a chunk-based recalculation has been implemented. i plan to release the update hopefully mid-march once SIMD instructions are stable.

thanks!

ah yes! you seem to be right, my apologies! well done once again.

i would also like how difficult it is to deal with propagation delays in sequential circuits. i was thinking of adding an oscilloscope so that it is easier to view.

thanks,
ayan

apologies, I did not mean to delete this post! I had meant to delete an old draft I had prepared for this.

the original post read as (paraphrased):
the had meant to say that windows should be draggable and resizable like the help menu is. they had also said that they are currently optimizing small circuits for the end goal of making a CPU.

apologies!

(1 edit)

hello,

the image I sent before is, in fact, a DFF. the bottom line acts as the clock signal whilst the left line acts as our store value.

best,
ayan

hello,

this is a good idea, i will slate it for addition to the game.

thanks,
ayan

(2 edits)

very well done! the smallest I could manage was 12x15 DFF.

would be curious to see your implementation!

best,
ayan

hello,

unfortunately when making the history viewer I had neglected to add a save option.

i will slate this as an urgent feature for the next update!

thanks for raising this,
ayan

ah, I see.

currently I am reworking my UI completely and this was part of the plan to allow for a more development orientated UI where windows can be dragged around and snapped.

i will slate window movement for then next update and push ui overhaul to a future update (lot's to do!)

perhaps I will open up a Trello page or similar for the pipeline.

thanks,
ayan

(3 edits)

hello!

1. the canvas zoom problem is a known problem, it will be fixed in the next update
2. I will slate a textbox for specific TPS values as a feature in the next update
3. 3d map, minimap, and the version controller can be panned using holding the middle mousing button and moving your mouse. scroll wheel for zoom. the 3d map can be adjusted to be homed using the top toolbar. i will slate in additional tooltips for these.


let me know what you have been making in the game..!

thanks,
ayan

hello,
thanks for your feedback, this is a good idea. i have noted it down and will add to the next update (once it comes around..!). work is very busy currently and so i have no time to work on my game sadly.

best,
ayan

hello,
great! can't wait to see your creations!

best,
ayan

(1 edit)

hello,
yes, currently it might be a bit difficult to understand what is going on if you do not have a digital logic background. tutorial levels are at the top of my priority right now.

currently, you may open exampleOne[0].gif using in the file->open dialogue to examine examples of non-minimized gates that can be made using PgUp and PgDn.

thanks,
ayan

hello,
thanks for your kind words, i should be releasing a new update by the end of the month! some cool features await :)

thanks,
ayan