Ironically, I left them to be included last, which meant they didn't get put in the game in time. But we do have them in a folder somewhere :D
1BitLance
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Hi, Heidi! How would someone go about contacting you. Would you mind sharing your discord? I have this old server where you can find me: https://discord.gg/q3rmX6aH
How would one go about contacting you, apart from LinkedIn and Instagram? Feel free to reach out here if you use discord: https://discord.gg/YDGWmYc4
Hi! It's a bit hard to find your contact details. If you have discord feel free to get in contact with me here: https://discord.gg/YDGWmYc4
Great, how would someone try to contact you? If you use discord feel free to get in touch here: https://discord.gg/YDGWmYc4
If you are still looking for a team you can contact me on https://discord.gg/YDGWmYc4
A little bit about me: Using Godot GDscript for the last 2 years, dabbling in different aspects of game dev. So far, game design and programming is what I've spent most of my time.
I wish you all good luck and looking forward to trying your games!
Yeah I actually might have to agree, it's something to do with how the boss interacts with the player, that makes the player interact with the environment in awkward ways. I didn't had a problem with the first boss actually, which means there might be a way to make it work. Also let's acknowledge the sick main screen
Wow, I was trying to make something like this, but you guys made it better. Good job! I am not sure if there's more than 1 boss as the game crashed after beating it. Still great job. Only thing, which probably you already know, the theme was not implemented all that much. If only there was more time...
I agree, really didn't wanted to mess with setting up animations and redoing controls for like 3rd time, as I was panicking to implement something else apart from the player. My team fell apart so pretty much had to do the thing myself with half the time. The good thing , that came out of the static combat is that it brought the idea of doing teleportation attacks. I'd say it needs a visual indicator so you know at least which way you will teleport. It is not clear from the gameplay, but you do less damage if you teleport vs standing still. Realised could have added a mana cost as well. Another idea that could have come out would have been the ability to spin around the target instead of teleportation, but don't think I would have finished it on time.