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Bit-EXE

81
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13
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19
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A member registered Dec 15, 2025 · View creator page →

Creator of

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Thanks!

Look at this demo someone made: https://experiments.thisiswhitespace.com/trace-cards
Imagine you had your cards be like this where the art pops out! Would be cool maybe? 

Yeah the visual update is nice! 

The issue has been fixed! Thanks!

I am on a Macbook M4 Air

Good to know! I followed you since I want to see where this game goes, it's pretty good so far! I hope you eventually fix it so the cards are easier to view, that's my only major complaint so far. 

I think this has some potential to it. I felt like the placement of the different structures could be better: right now I accidentally end up placing the wrong structure because the previous one I placed gets stuck on. Also, the game would really benefit from some juice to it. Maybe some proper assets too. Have you looked at this Kenney asset pack: https://kenney.nl/assets/tiny-battle ?



I can make it smaller to see it all but then the card text is so small it is hard to read.

Did you update the game? I still have the issue. But I can make it work by making my screen smaller.

Awesome game!

Great game! Bit uncomfy to play with just a mousepad tho. But it feels like the most finished game of the Jam so far.

Interesting visually!

  Resolution: 2560x1664 

I think with these kinds of idle games where you are basically waiting and spending time for resources to appear, you need to make the game appealing outside of the resource gathering enough for the player to stick around. 

I think it suffers a bit from a slow start. Maybe start with the player selecting 5 familiar things to ramp it up quicker. 

Great sprite work and animation. Good job with those.

A different take on familiar. Not sure what this game is supposed to remind me of, but the one that came to my mind is Peglin. Surprisingly well made and polished game. I would have liked a proper soundtrack.

Reminds me of Bit.Trip games. I don't know if this was made for the Jam though since the Steam page for it is from May.

Great reminder that not every game needs to be super fancy to be fun. But I felt like the thumbnail for this did not match at all what the actual game looked like.

This is really cool! I like stuff reacting to music and would love to build something like this for my game where the game environment beats to the rhythm of the music playing. But I am not sure if this counts as a game nor if it is a good fit for this jam. Still, really cool, and I will definitely try to make something like this myself.

Simple and fun racing game. The itch.io page for this could use some work: blue font on red background does not look too great. 

I love visual novels so this was a game for me! But I think you should consider some options for the text like being able to display all of it at once with a click, auto-play, skip, so on. Also the text box and the button and fonts could use some work to better go with the art style. The art style was very charming, but I think there were inconsistencies with the recurring characters. Had a nice experience playing this.

Cute game. I wonder if the online and profile stuff works, I didn't test it out, but the idea is neat. 

Cool game! I loved playing it. I think the music could be better as well as the juice. Point would be nice to be able to be used for something.

Really cool game! I didn't have any frame rate issues. Loved the style of it and the feels. But it is a bit complex I think. It would help if you eased the player into the game better.




The game doesn't fit with my screen size and the cards get cut off so I can't read any of them.

Yeah! Landmarks and upgrades I wasnt able to do during the Jam but they were planned!

That requires a paid sub to ElevenLabs, right?

I don't know if it is my PC or what, but I had performance issues with this.

I liked the experience! I think the UI and menus could have used some work. The use of voice was excellent.

I loved it! Very cute and charming and easy to get into. What I would have liked to see: things changing as the player progresses. For example, every 1000m mark something changes, like maybe the weather changes, maybe the lighting changes, maybe the terrain changes. It would be cool to see the game evolve with the progression and increase in score (meters).

It was very fun! But on the second level for some reason the birds do not spawn much. Not sure if that is a bug or intended? 

Thanks! Sorry I could not do more with it, I ran out of quota with my AI Agents

Thanks for the comment!
I have added WASD.
Music should also be in now.

Like if you look at the screenshot I posted. And I asked you, "How many Artillerists can I buy with my Booms?". You wouldnt be able to tell because there is nothing indicating that. The only way to know is to open up the building menu and check from there.

Thanks for asking! I forgot to post feedback. I liked a lot of the stuff, but what I thought could be better: The numbers on top left. Could help if they had some visual clues (like icons, colours...) to set them apart. Now it's bunch of text and numbers, which I found was a bit difficult for me to tell the things apart. 
For Units, you could have some short of sprite of the units that stacks up as the player buys more. Use like stacks of 5 or 10 maybe so the player can get an idea of how many they got based on the stacks.
Same kind of stuff with the resources: icons would be nice, and what I was thinking of was that you could add some sort of indicator when the collected resource is enough to do an ugprade so I dont have to browse the buildings constantly to check. So when the number of Booms is high enough to hire a Worker, the Worker icon / sprite would show up on the right side of it. Same with other upgrades the player can buy.

I love this! <3

I became a CEO!