Thanks!
Bit-EXE
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Look at this demo someone made: https://experiments.thisiswhitespace.com/trace-cards
Imagine you had your cards be like this where the art pops out! Would be cool maybe?
I think this has some potential to it. I felt like the placement of the different structures could be better: right now I accidentally end up placing the wrong structure because the previous one I placed gets stuck on. Also, the game would really benefit from some juice to it. Maybe some proper assets too. Have you looked at this Kenney asset pack: https://kenney.nl/assets/tiny-battle ?
This is really cool! I like stuff reacting to music and would love to build something like this for my game where the game environment beats to the rhythm of the music playing. But I am not sure if this counts as a game nor if it is a good fit for this jam. Still, really cool, and I will definitely try to make something like this myself.
I love visual novels so this was a game for me! But I think you should consider some options for the text like being able to display all of it at once with a click, auto-play, skip, so on. Also the text box and the button and fonts could use some work to better go with the art style. The art style was very charming, but I think there were inconsistencies with the recurring characters. Had a nice experience playing this.
I loved it! Very cute and charming and easy to get into. What I would have liked to see: things changing as the player progresses. For example, every 1000m mark something changes, like maybe the weather changes, maybe the lighting changes, maybe the terrain changes. It would be cool to see the game evolve with the progression and increase in score (meters).
Thanks for asking! I forgot to post feedback. I liked a lot of the stuff, but what I thought could be better: The numbers on top left. Could help if they had some visual clues (like icons, colours...) to set them apart. Now it's bunch of text and numbers, which I found was a bit difficult for me to tell the things apart.
For Units, you could have some short of sprite of the units that stacks up as the player buys more. Use like stacks of 5 or 10 maybe so the player can get an idea of how many they got based on the stacks.
Same kind of stuff with the resources: icons would be nice, and what I was thinking of was that you could add some sort of indicator when the collected resource is enough to do an ugprade so I dont have to browse the buildings constantly to check. So when the number of Booms is high enough to hire a Worker, the Worker icon / sprite would show up on the right side of it. Same with other upgrades the player can buy.








