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bison64

2
Posts
2
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A member registered Nov 17, 2018

Recent community posts

nice game! I loved playing do;MIN(0) and this game definitely captures the same feeling with a nice, easy to learn, and chaotic puzzle game.

tbh a lot of the fun with these games for me is figuring out how to score higher than was probably intended. here's my personal strategy for that. if you get the inner demon upgrade and the blink upgrade then enemies won't build up and if enemies ever get near you it's pretty easy to teleport out of there. at that point you can just focus on clearing as many tiles as you can. pick the upgrades that will make it easier to clear a large amount of tiles (especially the upgrade that makes two colors count as the same color); you don't really need to care about damage upgrades after getting inner demon. if there aren't any upgrades that help clear tiles, then pick upgrades that give you more health, and definitely pick the upgrade that lets you choose two upgrades. if you use this strat then the game is all about reflexes and matching tiles as soon as you see them so you can get x5 combos. eventually I got to the point where I'd have to wait like a minute just for my combo to end. I scored above 150k but then the game crashed (I was using the Window's download). I tried playing the web version to replicate that so I could get on the leaderboard but then that crashed at 6k points lol. fun game tho.

this game is so fun. managed to get #1 spot and only slightly regret making my username fartass. once it gets going it is so fun to plan out your cards and see your plan come into fruition. the strat is getting the push all and pull all upgrades and then pairing pull/push cards up to make infinite loops. combine that with upgrades that add stars to the board (or that add bombs to the board if you have the defuser) and with the stack upgrades and you can eventually end up with 30+ stars looping over a hundred times. the strat is pretty consistent too if you use the middle 3x3 grid for the pip cards and use the edges for matching up push and pull cards. at that point it's all about seeing how intricate you can make your loops (matching up multiple push/pull/rotate cards) and pip chains. the main con is that it takes a lot of time for the game to go through a turn especially when you have 3 +1 stack cards like I did and an intricate loop system. this game was fun to have on in the background while I did something away from the computer though. main bug is that cards could occupy the same grid space and do overall weird stuff if I had a weird push/pull card combo going all at once. also the link seven goal is absolutely brutal I had it with the guy that pushes your cards down and that's what ended my 3779074 run.