Amazing. The visual style you chose is a masterpiece in its own. Thank you for such a feat!
Just two minor things about the credits:
- it's MICHITAKA, not MICHIKATA - typo!
- The 2D artist was Rie YATOMI at the time. Later on she married Michishito Ishizuka, but at the time she was nubile.
Source: I interviewed Tsuruta 20 years ago and the MAME history dat info comes from there.
Bisboch
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Played so far only on MiSTer FPGA and it's incredible. Thank you SO much for this love letter to SEGA (and NEO-GEO too, of course!)
Question.
I happen to have a MVS base and a JAMMA arcade cabinet. And an EPROM burner. Is there a way to cannibalize an existing MVS loose cheap cart and create an homebrew Shinobi cart? Before some bad guy does it on aliexpress, I mean.
Which cart would suit such a task, in case? I usually fiddle with pre-jamma stuff so I'm really noob at MVS.
Thank you very much:)
Indeed. Even in the GG case, the scrolling is locked to Pac as soon as he reaches the central third of the screen, and it feels a bit abrupt. My point is that a slower vertical scrolling starting earlier, together with the way Pac moves along the y axis of the screen, would be less disruptive for the kind of playstyle Pac-Man has. Namco used this scrolling style also on GBC.
Hello and once again thank you for bringing the 64 to degrees of quality it never touched - talking here especially of the attention in converting the inner workings of the original Pac-Man masterpiece.
I dare to provide a suggestion about the scrolling - not coming from me but from Namco:D
Please check what they did in the Game Boy version. Focusing on vertical axis, they start doing a overscan scroll much earlier (64 pixels from the level border or so). This makes the scrolling feel less abrupt, and starts revealing a bit earlier the not visible area.
(And of course sorry if you already considered this option and ruled it out because reasons!)
That said: you rock. Have a nice day!