Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bisboch

5
Posts
2
Following
A member registered Feb 07, 2019

Recent community posts

Dovremo beverse un bicer insieme una volta

Mi gavevo fatto un zoghetto initolà "MINICAR" col S.E.U.C.K. ma dopo go usà la casseta per registrar sora un programa de radio fragola dioppoi... iera figon. Gran lavoro che gave' fato, che bela mularia ciò

Absolutely stunning arcade fidelity in fact - my suggestion is related to the scrolling technique only. 

Indeed. Even in the GG case, the scrolling is locked to Pac as soon as he reaches the central third of the screen, and it feels a bit abrupt. My point is that a slower vertical scrolling starting earlier, together with the way Pac moves along the y axis of the screen, would be less disruptive for the kind of playstyle Pac-Man has. Namco used this scrolling style also on GBC.

Hello and once again thank you for bringing the 64 to degrees of quality it never touched - talking here especially of the attention in converting the inner workings of the original Pac-Man masterpiece. 

I dare to provide a suggestion about the scrolling - not coming from me but from Namco:D

Please check what they did in the Game Boy version. Focusing on vertical axis, they start doing a overscan scroll much earlier (64 pixels from the level border or so). This makes the scrolling feel less abrupt, and starts revealing a bit earlier the not visible area.

(And of course sorry if you already considered this option and ruled it out because reasons!)

That said: you rock. Have a nice day!