I forgot to do that, so it does feel kind of like a ragebait game, considering how some levels require taking a long time to move to the desired position, but i'll polish the red blocks in my next game.
I don't know how to move the camera along with the player y properly, so I just set it to move with the player y, so it does move whenever the player jumps...
Yeah there is a bug for jumping as mentioned in the description, but it can be easily fixed by falling off the platform or sliding up a wall connected to it.