Good things are happening. I can draw some graphics in ASEPRITE, then feed them through a python script to convert them into raw bitplane data that I can load into the EGA graphics ram. From there I can do very fast VRAM to VRAM copies assisted by the EGA hardware. A full screen write can be 11-35 ms, depending on the CPU speed I have to play with. Hoping I can do something like Cosmo or Duke that has a parallax layer (even if that means el-chunky scrolling)
birdrun
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I think I've decided I'm going to build something in EGA specifically (for that colour palette), and write everything in C on Watcom's compiler most likely. I'm hoping it'll run at a decent enough speed on a 486. I'm thinking something along the lines of the 1991-1992 era blocky platformers like Duke Nukem, Cosmo, etc.
That being said, part of me wants to go full LucasArts, part of me wants to write a wolf3d style raycaster....


