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Birdlay

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A member registered Sep 25, 2019 · View creator page →

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I think not really, but maybe it would work if you you marked all of the deform bones in your Rigify rig as custom bones for the ARP exporter. 

Thanks! :D The hand rig is custom-made for the jam! I did use an old version of Auto Rig Pro for the pig and robot.  Not the auto-rig part, just limb modules and the export button, since Blender to Unreal exports are super shaky.

Pretty fun, but very hard. Nice job!

Awesome! Thanks so much for adjusting the rule. I'm an Unreal developer so this makes a huge difference for me! :D

ShroomJam community · Created a new topic Rule 6

Hi there!! I'm a game developer and I've been watching Vinesauce (mostly Vinny) for a really long time, so when ShroomJam was announced I was REALLY excited to enter! Unfortunately, Rule 6 (Your submission must have a playable web version. This is to avoid technical issues.) really puts a damper on things for me, and I suspect, many other potential entrants. 

I use Unreal Engine, which does not support web export at all (it did for a bit but it never actually worked well enough to use.) Godot's web support to my understanding has poor performance, doesn't work on Mac, and gamepad usage is flaky. The only large engine with a mostly functional web export is Unity, and it has severe performance penalties and limitations as well. Sorry to question the rules, but I would really love to enter!

Thanks a lot!

Bradley Boothe