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A member registered Dec 20, 2017

Recent community posts

A cool feature would be if you could reverse the final sound effect. Also, when I save the .wav it doesn't seem to correctly append the .wav filetype - I have to manually type it in myself. Just a small bug, doesn't impact the file itself.

This thing is so cool! I wish I had a version I could hook up to my DAW :D

If anyone knows a VST like this, please drop the name so we can all check it out!

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No biggie - I beat it again the next day without it. Felt a little more legit, too! As you had it implemented, it was basically something you always wanted to take, since it only really helped the player (although I did spawn on top of an explosive and die instantly once).

Edit: You probably already thought of this, but why not just make it so that explosives can only damage the player when they are below 4 HP? I think there are some really interested trade-offs in that kind of a mutation, and it fits the theme of being 'Reversed' in my opinion.

There's a bug with Reverse Boiling Veins - all bosses that start as props never show up, i.e. Big Dog and The Throne. Super bummer to fight kicking and screaming through the whole game only to get stuck in the Throne Room with no final boss :(