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A member registered Nov 29, 2019 · View creator page →

Creator of

Recent community posts

Thank you for purchasing the extension, I am glad that you are enjoying it!

I was considering doing a small update to add a handful of extra transitions to the system. I will add a fade to black to the list!

All the best.

Firstly, apologizes that you are having trouble with the extension. Can you tell me a bit more about the project itself? Perhaps there is a use case I missed for detecting view size.

What version of GM are you using? Targeted platform? Are you using the application surface or no? What are your view sizes in each room? Viewport size? GUI size?

As a temporary fix until the issue is figured out you can try using the force surface size hack. In the create event of ubg_transition_obj change the variable hack_force_surface_size to match that of your view's render resolution.

All the best.

I have released a small update that address a bug brought to my attention. Semi-transparent objects would render at incorrect transparency levels while transitions were running. This has been fixed.

If you ever come across a bug with the system, please let me know and I will attempt to fix it as soon as possible. Thank you!

Super enjoyable. Platformer was simple but well thought out and designed. I played for the story and because I refused to leave without a happy ending.