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Bingqi Wang

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A member registered Oct 16, 2023

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This game is perfect for young children, is educational, and the relaxed positioning makes people feel comfortable. The overall style is very dreamy, the main menu has a very comfortable feel, and I really like the relaxed atmosphere. The setting of the first scene, such as the village, the river, and the rabbit (or is it the cat?) It makes people feel a relaxed and pleasant atmosphere. However, I think the game lacks some exciting elements that make it feel less like an adventure game.

The deer in the second scene impressed me because it was almost indistinguishable from a real deer. In addition, the setting is also very beautiful. It's worth mentioning, though, that the collision feedback for this scene doesn't seem to be done very well, since deer easily move through objects.

I have played your game and I think it is very good. Very suitable for young children, educational, relaxed positioning. The overall style is very fantastical, and the main menu gives a very comfortable feeling. I like the relaxing feeling very much. Secondly, I really like the setting of the first scene, such as the villages, the rivers, and I also like the rabbit. Or a kitten? I like the scenery here very much. But for me, this game, I think it lacks some exciting elements, for example, I don't think it looks like an adventure game.

I like the deer in the second scene very much, because he is no different from the real deer. Secondly, his scenery is also very beautiful. One thing worth mentioning is that this scene doesn't look like the collision feedback is done very well, because the deer easily wears the mold.

What surprised me about the third scene was that it wasn't just a collection of items like the first two. The bunny will eat the bad stuff, it's funny, I like it. It is worth mentioning that these two foods do not seem to be very easy to identify, adding to the difficulty. But I think it's a good thing. Second, I think we can add some variation mechanisms to make it look more reasonable.

The fourth scene also gave me a bright feeling, he actually has blood bars, also has enemies, but also to collect items, this looks like a real game. In addition, it has a time limit, which greatly increases the difficulty, which is very playable. But it's worth mentioning that this blood bar is slightly ugly, it kind of blocks the screen and looks crudely made.

For the fifth scene, I think it is very beautiful, I like these scenes very much, especially the water, it has fluidity, it is very good, but some of its things are black, is there something wrong with the scene? There are still some things that don't load up, and that's something to consider.

Core game mechanics: Need to be original and fun to attract and keep players interested.

User interface and experience: Intuitive, user-friendly UI and smooth UX design make it easy for players to pick up and enjoy the game.

Technical stability: Take advantage of the efficiency of the Unity engine to ensure that the game runs stably and reduces bugs.

Art and Sound: Harmonized art styles and sound design enhance the visual and auditory experience of the game.

Story and Worldview: Deep and engaging story content that engages the player in the game world

Originality and fun of game mechanics

The playability of a game depends first and foremost on whether its core mechanics are original and fun. The game design should revolve around one or a few core gameplay elements that are compelling enough to inspire curiosity and exploration. At the same time, the game should be moderately challenging, neither boring nor frustrating for the player.

 Intuitiveness of interface and interaction

An intuitive, user-friendly user interface (UI) and a smooth user experience (UX) are essential to a game's playability. A good interface design allows the player to get started quickly, and a good interaction design can make the player's operation in the game more natural and comfortable

Game design: The core mechanics and gameplay of a game are key factors in determining playability. A good game design should be innovative, fun, and engaging for the player to explore and challenge. The difficulty of the game should be reasonable, not so easy that the player loses interest quickly, but not so hard that the player becomes frustrated.

User Experience (UI/UX) : A game's user interface (UI) and user experience (UX) design are equally critical to the game's playability. A clear and intuitive interface makes it easier for players to understand and operate the game, while a smooth and comfortable user experience immerses players in the game world and enhances the game's appeal.

Technical implementation: Unity is a powerful game development engine that provides a wealth of features and tools to help developers realize their ideas. The technical implementation of a homebrew game should be stable and reliable, with no obvious bugs or performance issues, in order to ensure the player's gaming experience.

Art and sound: Art style and sound design are an important part of gameplay. A unique art style can impress the player, while good sound can enhance the atmosphere and sense of engagement. The combination of the two makes the game world more vivid and realistic

UI Advantages:

Simple and professional design: The UI design of storybook software should be based on simple and professional design principles to meet the requirements of college students for the interface.

Flexible layout: The storybook software's interface layout can be flexibly adjusted to fit different screen sizes, Windows, or devices.

UI disadvantages:

Classic and modern balance: The UI design of storybook software needs to balance classic and modern elements to meet the aesthetic preferences of different college students.

UX Benefits:

Multi-dimensional interactive experiences: Storybook software can provide rich interactive experiences such as discussion boards, book reviews, and social sharing features to help college students share and communicate their reading experiences.

Multi-device synchronization: College students often use storybook software on multiple devices, so the software should provide synchronization capabilities that allow users to seamlessly switch between devices and continue reading.

UX disadvantages:

Multilingual support and translation: For college students who need to read works in different languages, storybook software can provide multilingual support and translation functions to facilitate their reading needs.

Academic Resources and citations: For college students who need to read academic papers or citations, Storybook software can provide some academic resources and citation management features to help them with further academic research and writing.

UI Advantages:

Simple and modern design: The UI design of storybook software should have a simple and modern style, which meets the requirements of high school students for the aesthetic interface.

Design tools: Considering that high school students may need to use storybook software for academic research or creation, the software can provide some practical tools and features such as annotation, note-taking, and export.

UI disadvantages:

Color and image balance: Storybook software needs to pay attention to balance when choosing colors and images so that it is neither too childish nor too dull to suit the tastes of high school students.

UX Benefits:

Diverse content: Storybook software should provide a variety of subjects and literary works to meet the different types of reading interests and needs of high school students.

Multi-platform experience: Storybook software should provide a consistent experience across devices and platforms so that high school students can enjoy a quality reading experience anytime, anywhere.

UX disadvantages:

Provide further research resources: For high school students who need to delve deeper, storybook software can provide further reference materials and guides to help them study and think more deeply.

Academic functions: For high school students, storybook software can add some academic functions or resources, such as notes, reading notes and vocabulary lists, to meet their academic needs.

UI Advantages:

2. Beautiful visuals: Good storybook software focuses on visual design, using appealing colors, images, and typography to create a beautiful and engaging story reading experience. The enhancement of visual effects can enhance the user's sense of engagement and pleasure.

UX Benefits:

Interactivity and entertainment: In order to attract users and enhance the user experience, some storybook software may provide interactive elements and entertainment content, such as animation, sound effects, gamified interactions, etc. These elements can attract the user's interest, increase the interactivity, and make the reading process more interesting and dynamic.

UI disadvantages:

1. Complex layout and navigation: Some storybook software may have complex user interface layout and navigation structure, which makes it difficult for users to find the required information and functions, increasing the learning curve and difficulty of use.

2. Lack of consistency and unity: If storybook software lacks unity and consistency in UI design, users may feel confused and uncomfortable. Inconsistent UI elements, colors, and layouts can ruin the user experience and degrade overall usability.

UX disadvantages:

2. Unstable user experience: The user experience of Storybook software on different devices or operating systems may be unstable, such as slow loading speed, crash or untimely response. This can cause inconvenience and a bad experience for users.

To sum up, the advantages of UI and UX of storybook software lie in intuitive interface design, beautiful visual effects, personalized reading experience, interactivity and entertainment. However, they can also have drawbacks such as complex layout navigation, lack of consistency and unity, lack of personalization, and unstable user experience.

UI Advantages:

Intuitive interface design: Storybook software usually has an intuitive user interface that is easy to understand and operate. They may feature clear navigation menus, ICONS, and labels that make it easy for users to find the features and content they need.

UX Benefits:

A personalized reading experience: Storybook software often provides customizable Settings, such as font size, background color, and reading mode. This personalized selection can meet the preferences of different users and provide a more comfortable and responsive reading experience.

UI disadvantages:

Complex layout and navigation: Some storybook software may have complex user interface layouts and navigation structures that make it difficult for users to find the information and features they need, increasing the learning curve and difficulty of use.

UX disadvantages:

Lack of personalization: Some storybook software may be limited in terms of personalization and not be able to meet the specific needs of users. This may limit the user's options for tweaking and personalizing the reading experience.