peak game
Bingo Theory
Creator of
Recent community posts
the scope for this game was greatly decreased as we created it, mainly because this was my first game jam game and full coding experience with a deadline. We originally had plans for different bosses to occur at different times, 9:00, 10:00, 11:00 and 12:00, while the in game hours in between was time to prepare. OBVIOUSLY you can tell that that goal was a *bit* too ambitious. I might work on it in the future, but for now, it is what it is and I'm proud of it as a first game jam game.
Super fun game. It's clever to just make one level full of secrets that the player has to learn as they go on, rather than having to make multiple levels of this. Though it's the same level being played each time, it takes on a completely new dynamic and way to run through it. The first way I beat this game was cheesing it at the start, which i thought was funny, and then I beat it ligit with 0 seconds remaining. I also like how this game is actually challenging, even when you know it all, so it's fun for a speedrun enthusiast like myself. Also the art and music are 🔥🔥. Adding to my "GEMS" itch.io collection 💯
Very fun and overstimulating when I had to start doing the tasks simultaneously, when i would get the rythm for the racing one and do it while doing whatever else pops up, like the simon one. Simon completely screwed me over when there were like 3 of them at once. And it was really funny when more and more and more tasks just kept piling filling my screen. Adding to "gems" collection 🔥
Impressively polished for a game jam game! I first thought I didn't need the how to play thing, and went in blind only using left click. It was alright, but once I actually read the how to play I realized a whole new dynamic existed. First off, that how to screen is super clever, the way the mouse buttons have arrows into where the put the coin. That how-to screen shows how to play the game much better than words can, and I love the little skull for if the timer completes a full cycle. High cortisol ahh game. Putting on my 'gems' itch.io playlist and definitely coming back to this one!
I loved teaching the dog how to code so much. And I had a good laugh when he got a job in programming and offered me some money. 5/5 full rating 🔥🔥🔥. I made a little itch.io collection called "GEMS" of games I find in this game jam that I view as absolute gems, and this belongs there, so congrats 💯💯. (ps, love2d is a tuff framework , I tried learning it a while ago as my first thing I make games with that I commit to, but I've been on and off with engines/frameworks forever trying to learn to code. I'm using pygame rn, and used it to make my first real game(that I submitted to this jam) but i definitely wanna try love2d more once I get more experienced with general programming stuff🔥)
The tips at the death screens helped a lot. I kept losing at the start and built a strategy after seeing them. And I was so focused with it it was extremely fun after getting the hang of it. Peak overstimulation with remembering to clear my viruses and spin the fan and stuff. And the mom calls/texts were really funny. Another one of my favorites and easily going on my gems itch.io collection.
so frickin fun and addicting. I saw the "ready to lose some quarters?" and I kept that in mind playing. Assuming I spend one quarter per play, I've spent 8 dollars on this game if it was really in an arcade. 32 plays. My best was my 31st attempt at 5778. I played the first couple with my keyboard, and then realized the potential with controller. I whipped my controller out and DAAAAAYYYUUMMM it got fun. Now I'm super inspired to cook something up with controller controls. Definitely one of my favorites this jam!
Very satisfying shooting. I was absolutely vibing to the music while sniping every goose in sight. I like the way the main goose boss's shadow appears at the start. It was very cozy in the house, and chill to play the game. My only thing is that I wish the boss was a little more difficult. 9.5 out of 10 fun ahh game!
fun game. It was fun to experiment with different paths until I found my way, and I like the risk of lighting up much more of the area and moving faster by making your timer deplete faster. Dynamite fuse giving light but also counting to your death is a super creative concept! I agree with the other guy that the little dude's victory animation is peak.
I was looking through the android compatible games submitted to this jam to just chill and play on my phone. This was the first one I tried and this is absolute PEEEAAAKKK. I love the chill, goofy style of the 3d pixel art guy. And I was shocked with the different levels, thinking all of them would be like the first level. 🔥


PEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAKKKKKKKKKKKKKKKKKKKKKKKKKK