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Binary Stork

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A member registered Feb 24, 2021 · View creator page →

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A very lovely one off. Really enjoyed playing it as simple as it was.

Hey it's not a problem! I really appreciated the game as a whole, and honestly I really do look forward to seeing more projects from you in the future. I'll gladly pay money next time for it too if you feel that's the best choice as well! And thanks for taking the feedback as well as you did. I really appreciated the love and care you put into Mare, and I would love to see another thing like it refined in a way to see things or maybe even Mare itself refined in a way that makes this game more mainstream. It's honestly a wonderfully put together game that I wish I can recommend to more people. Hell I'd even be down to speedrun it at some point in the future as that's how much I appreciate the game and its style. But yeah, other than that, when I have some money I'll fork over some cash to show my appreciation when I get the chance. Don't stop creating Z. Love your work! <3 <3 <3

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Despite Hailey looking like Max from Life is Strange, this game is genuinely something so worth people's times to play. It has a very simple, but such a wonderfully great execution. Moments that're genuinely unnerving, and sending actual chills down my spine. Been awhile since I've experienced that. Despite some instructions either being vague and making it slightly difficult to advance in some areas. It doesn't take too, too long if you take a bit of time to think about it.

I may have encountered one or two glitches when playing, but that was most likely caused by me rushing through the game rather than something actually wrong with the game itself. Seeing as normally you wouldn't be doing what I was doing.

I would recommend this to anyone who is new to the RPG Maker Horror games as a great starting off point. And if you're a veteran of the genre, still would highly recommend if you never played it. Only real criticism is some audio balancing issues. Other than that, pretty damn good if I do say so myself.

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I decided to revisit this game recently after playing it many months ago. There's a lot of praise I have for this, and some constructive criticism from the point of balanced game design to help with possible future ventures.

First the pros: (spoiler free of course for those reading)

The game is beautifully unique in story, visuals, and in the realm of some audio design too.

Lots of replay value

Artistically it's charming and excellently well done

The game's battle system is visually appealing

Character and enemy sprites are something to be seen as a standard for any indie dev wanting to make a game similar to this in regards to quality

The main character's personal arc alongside the secondary character's personal arc is not just something that you can relate to, but it's something that's genuinely touching

On top of it all, this game just has so much personality oozing from it. To the point where I feel bad for not paying for this originally due to this game's quality. Not the best thing I've played, but definitely paid money to play worse games, and I wouldn't have minded paying around $5 initially to play this as long as some things were patched up.

Now the cons:

The battle system is very imbalanced, and very grindy to progress at times. And makes it feel like that you're dealing with artificial length in the game itself.

Not everything is clear cut enough to follow along at some points. Mostly either with how some puzzle segments are conveyed due to the will of the player possibly being the player's downfall on more than one occasion for myself.

Healing items can feel overly scarce, or at other points getting the money for getting yourself healed was a difficult task in of itself, and there was a lot of potential back tracking for those trying to find easier or better means of trying to get from point A to point B without having to deal with a lot of damage.

But the more major thing is power imbalances that're easy to encounter mid to late game. In fact, during the last quarter of one of the endings, which I assume isn't supposed to be a harder or a more difficult one to get, battles felt like even when you had a plan it could be just left up to the toss of the coin with how the AI would react at certain points. (again I'm keeping this as spoiler free as I can for people so, sorry if this is a little vague).


Easy ways to fix these kinds of problems would be to either have the EXP obtained earlier on be substantial enough for new players to get things done later with some difficulty, but albeit not something that feels like that you're constantly on the edge or brink of potentially dying or game overing so easily. Or potentially getting useful equipment early enough to mitigate these kinds of issues. As an example, your tutorial fight, and fights early game to give you enough money to get that immediately if need be.

If you don't want to have that, at least have skippable cutscenes or faster or possible fast travel options to make it more player friendly. All of these suggestions may not be perfect, but I hope that you know that this comes from a place of someone who genuinely enjoyed what the game provided.

Anyways, I loved the story. I loved the characters. And I genuinely loved the various endings that were thrown in. A not necessary but genuinely appreciated thing that was put in. Alongside the final portion of the game and having as much interesting stuff that you didn't need to share, but I loved reading and looking at nonetheless. Thank you for putting in so much love, care and effort into a lovely game like this. And I hope you release more in the future, and I can support you on further ventures in game development Z.

Not a problem man. Everyone starts from somewhere and that's a very broad and basic crash course. Glad I could help

If I were to buy the license would I need to still credit the developers of the engine and the engine I used, or no?
If the game is a commercial success is there anything further aside from the licensing agreement that a developer would need to pay for?
Are there any additional things I should be aware of before I buy a license for the engine?


I'm just wanting to know what I need to do before I buy a licensing agreement just in case.

What commercial use means in the simplest and broadest sense in this context being a game for making a profit or getting money from it in any way.


As you can see with their TOS, if you're going to make a commercial game using their engine, they want you to at least get the licensing for it being for about $80. Allowing you to make as many games with their engine as you'd want. This isn't too uncommon within the game industry as with many industry games there's an engine that all games are built off from, and sometimes the game company makes the engine from scratch and from the ground up or may get a license to use the software for the game's release. This is very common for games within the 3D genre as lighting engines which are crucial for game rendering and graphics as a whole. Companies can and will take at times a full decade to get something fully complete and fully done in a means where it's also able to be used within a game's setting and compatible with the coding itself. Hopefully that helps answer your question and gives some insight on what this is for and what the developers mean by what they say.


And if you're still concerned, "As long as you don't have any profit with your games, you can use RPG Paper Maker freely!"


meaning that as long as your games are for free, you're more than within your right to share your games with your friends. But if you're making a profit in any way, be sure to get the licensing in order to do so.  So no, you don't have to give them $80 to share your games with your friends. Only if you're intending to sell them to your friends you have to.

Two questions

How well would this work for something like some personal 2D animation would you say?


And


If someone were to use this for their own projects is there a means you'd like to be credited, or is that not a concern for you?

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I used to have problems similar to this. The easiest way to deal with it is to click the arrow to the side and change some settings through there, or alternatively clicking "Keep Anyways" as that option will pop up.  It tends to happen when your settings for downloading files such as exes isn't enabled properly. Hopefully that helps!