Thank you very much for your kind review of our business. We passed your comments to the dev team and they opened up a monster to celebrate and went back to develop the artifishial intelligence to create the most serious storyline! A cease and desist is on the way to the mad libs official headquarters. We’re so glad you had an enjoyable time at spook studio and hope to welcome you again soon.
billyexe
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Thank you very much for your kind review of our business. We passed your comments to the dev team and they opened up a monster to celebrate and went back to develop the Artifishial intelligence to generate the messages! They also said that there is no end just like in real life. We’re so glad you had an enjoyable time at spook studio and hope to welcome you again soon.
Thank you very much for your kind review of our business. We passed your comments to the dev team and they opened up a monster to celebrate! We passed your feedback to our development team that promptly told us why they decided to make our product like that: "nowadays 1080p is the default serious resolution, any less than that and you can't be serious, any more than that is not really necessary and we won't make our product pay to win, the forms that spawn outside the screen are a testament to remind the player to think outside the box but the disappearance is strange so we'll investigate further". We’re so glad you had an enjoyable time at spook studio and hope to welcome you again soon.
Thank you very much for your kind review of our business. We passed your comments to the dev team and they opened up a monster to celebrate! Since we value trasparency with our customers we'll disclose that the AI is shipped with a serious avoidance to possible biases so it should default to a middleground of seriousness and based on which form and which words the user choice it will gradually adapt over time. We’re so glad you had an enjoyable time at spook studio and hope to welcome you again soon.
Thank you for bringing this to our attention. We’re sorry to hear that you had a negative experience with us and our product. We take customer feedback very seriously and are working hard to make sure that this doesn’t happen again in the future. Please accept our sincerest apologies for any inconvenience this may have caused. As a testament for our commitment the dev team told us that the only case where the AI won't generate new entries is when there are no more forms to fill. possible corner cases where the AI might seriously decide to not follow this rule were checked and hopefully fixed
Thank you for bringing this to our attention. We’re sorry to hear that you had a negative experience with us and our product. We take customer feedback very seriously and are working hard to make sure that this doesn’t happen again in the future. Please accept our sincerest apologies for any inconvenience this may have caused. As a testament for our commitment the dev team told us that the AI should provide you only with words that are compatible with the remaining empty spaces in the daily forms. If the bug keeps happening try skipping to a new day, after all there is nothing more serious than a day wasted due to burnout
Thank you for the feedback!
You got it all perfectly on point, the jump is indeed supposed to be higher and both the camera and the movement needed a more fine tuning. We will try to fix it and maybe add more levels in the future.
The counter is supposed to go up the more you go forward but at the moment it just checks the horizontal axis, the fruits add a bonus to the counter (and a multiplier if you get enough of them)
Thank you for playing our game and analyzing it so accurately
Thank you for the feedback! we had some problem with the colliders that caused the sloppy physics but we intend to improve it and fix the problems to achieve a smooth movement system while keeping the concept of pressing A and D!
The enemies are intended to slow down the player, with the proper movement system you should be able to jump them and avoid being hit
we are glad that even with the problems you find the idea interesting, it gives us motivation to improve it!
Glad you liked the game! it's intended to be a workout to train your fingers!
Joking aside, the controls were supposed to be smoother and we had multiple problems with the colliders :(
We are still proud of the result since we did it in about 2 days and we will keep working to improve it in the future
Thank you for the feedback! much appreciated
The controls were intended to be kinda difficult but not that much Sadly we had lots of problems with the colliders and didn't have enough time to search and study what we needed to do to fix it so it works with a lot of patches for corner cases, we're looking forward to improve all this aspects tho and it was fun for a first try with both tiles and a funny movement system! Something we found out is that when you're stuck you can try to jump and cycle around, most of the times you get unstuck The buttons in the menu broke around half an hour before the deadline and we were rushing the map creation so we decided to just focus on that and the 16/15 is because I'm bad with math (I didn't count the strawberries)
We also had to redo the level from scratch at around 1 and an half hour from the deadline, that's why it is kinda short, we tried to add verticality but didn't really work into making the level look longer lol We are proud of the result tho, considering how much time we had!
Thank you for the feedback! much appreciated
The controls were intended to be kinda difficult but not that much
Sadly we had lots of problems with the colliders and didn't have enough time to search and study what we needed to do to fix it so it works with a lot of patches for corner cases, we're looking forward to improve all this aspects tho and it was fun for a first try with both tiles and a funny movement system!
Something we found out is that when you're stuck you can try to jump and cycle around, most of the times you get unstuck
The buttons in the menu broke around half an hour before the deadline and we were rushing the map creation so we decided to just focus on that and the 16/15 is because I'm bad with math (I didn't count the strawberries)
We also had to redo the level from scratch at around 1 and an half hour from the deadline, that's why it is kinda short, we tried to add verticality but didn't really work into making the level look longer lol
Thank you for your feedback!
Looks like the controls work slightly different on some pcs, when we tested it yesterday it worked fine but now that I'm trying it again with another pc I also have some issues, might be the framerate? idk, we will try to find the cause and fix the problem.
Even with this problem tho I was able to complete the level gaining momentum before the unjumpable slopes (not an excuse but maybe it can help to try reach the last part where we put a lot of effort with the scenery!
Sadly the menus worked just fine until the very end where something broke, we didn't have time to fix it before the deadline :(


