There is a horror movie named the babadook in which there is a spooky pop-up book. This was our main inspiration so shmabadook is just a joke lol
bigtickettyson
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I forgot my mouse at home like a dummy and played this on a track pad. Would not recommend haha There's some little detail I like a lot. The ghosts spawning in random objects, the shaking of each object to show ghost locations, the ghosts scrambling when hit instead of mindlessly tracking the player. Very well done! I like the camera movement to each room but something felt weird with the aiming. I think it was the mouse position changing or something when the camera moved.
Thank you for taking the time to leave such a long and kind review! If you panicked and not sure you did it right, then we did our job well lol When you went out the back door and froze, it should've triggered the winning screen. So you didn't freeze and miss anything else. But thanks for the heads up! now to figure out why it froze.......
Man I am impressed how well balanced this is given the short time you had to create and balance it! The gameplay loop is super addictive and I played until I got all the cores. There was enough variety in upgrades and asteroid type that it didn't get stale. If there was more upgrades and more asteroids, I probably would have kept playing lol
Man this was so cute. fun to play and well put together. I like that you can break stuff lol My only critique is I don't like the ladder platforming. especially when you stick to the walls. Feels a little awkward. Something I'm sure you could polish out if you had more than a week! lol I also had a weird audio issue where I had no music in the right house until I found the lever. Nice touch adding your own kitty in there lol
I like the environment and vibe. Very well executed! I wish Mr spooky was more of a threat. He is spooky but since he walks slower than me and I can easily see him, it's easy to walk away. near the end when the lights got dark, he was much closer when I finally saw him, so I liked it better! He also only appeared a very few amount of times so I wish he was around more. The world also felt pretty big for how slow I moved. A higher move speed or smaller world would have felt better to me.
anyone on the dev team play digimon? The idea of glitches being something just chillin in the software trying to have a good time is very digimon to me lol The art was really well done! I love the goggles needing to be on/off to see different things and solve problems. It's a nice trick of perspective. Good Job!
This cracked me up a lot. The voice acting really sold it for me and I got all endings just to hear more of the stupid funny dialogue lol
Everything else in game is really nice too! good art, good music, good vibes. Well done to everyone.
I look forward to playing this character in my next DND campaign lol
I loooove the visuals! It's like I'm playing on a CRT and I dig it. I also just love the visuals and vibe overall. Very spooky and mysterious. I really wanna know more!
the idea is really cool! I liked having to find out what time things were going to happen and plan my route. The "tutorial" is really well implemented. I like that there's no text block necessary. NPC's give you the info. Very good. **chef's kiss**
I also appreciate small details like: stepping into a wall. I can see triggers npc movement but does not waste any of my time.
I'm curious if I found all the bodies and solved it correctly. I found 3 bodies and had enough pictures left over to just spam and make enough money to leave. Was there more and I accidentally cheated and missed part of the puzzle? lol
I had a lot of fun playing this! Bravo!
I only see your name as a Dev, if there was anyone else, good job to you too.
I really like the swap place mechanic. it made it a lot of fun to play. Especially with limited ammo I found myself using that mechanic as much as possible to save ammo.
The design reminds me a lot of N64 007 golden eye. It looks like the library level and actually had me clicking walls to see if I could open a secret lol. I didn't find one :(
The enemy health is so large and takes so many shots to kill, I wondered if it was glitching and he just wasn't going to die! Now that I've played the game, the health amount seems ok but a health bar for the enemies may have helped me confirm that shots are landing and doing something.
speaking of health bars. This game with the slow moving bullets and this swap ability. I think I would have had even more fun than I did if there were more enemies and less enemy health. lots of chaos and bullets spraying everywhere! more like a 3d bullet hell.
I found the enemies could push me into walls and I would get stuck. There may be other scenarios where this could happen but that is the only thing I found that could get me stuck in the walls. unfortunately the only way I found out was to reset.
I only got to use 1 upgrade :( I got one on the first death. Every other time I did not get enough kills to earn a new upgrade and then I won the game before dying again lol I'm not sure of a good solution to that. If you wanted people to be able to try more, maybe the exit at the end could just send you back to the angels and restart the level.
I would also add a web version if you can. Much easier for people to try if they don't have to download first.
overall, tons of fun! I would have kept playing for sure if I hadn't run out of game haha


