WAAAAGHHHHH!!!
Bigsky22
Recent community posts
1. Belts can be overridden just fine, it's mainly when you need to experiment with using your explosives on larger maps
2. On the belt laying part when you miss a turn and try to correct it instead of the belt curving around the piece in the corner gets removed which messes with my brain to no end. Also it's sometimes quite finicky to make the belt do a final turn down into the output
Also my low-stakes conspiracy theory is that the "anchors" are some type of graviton stabilizer and the entire station will fall apart and get tossed into the blackhole (seeing it's in low orbit of it) once power goes offline (or somebody, aka the wetwork department's newest unwilling employee, removes them) so W-Y (or this universe's equivalent of it) can just write it off as a workplace accident and go on their merry way (except the power didn't cut off and/or the dying survivors hooked them up to backup power)
Two nitpicks: 1. having a leveling system is a bit weird...but I guess you can chalk it up to the player learning more and more about those "things" and knowing how to neutralize them the most effectively and protect ones vital organs against them (cut off their limbs ahh moment)
2. You don't need to have a weapon to "sacrifice" it...if you catch my drift
It's the Vein Orchard (-1 max HP on hit), consistently bugs out and doesn't finish combat if you melee-kill it
And yes, I have both died to the 5% instakill and lost my weapon to the corrosive bastard TWICE, ON THE FIRST HIT.
Good thing I got the Khorne Roleplay Juice Thingy and just SKULLS FOR THE SKULL THRONEd the rest of the f**kers
Game froze after melee-killing this monster.
Interesting game, unfortunately I got punched in the face by good old XCOM lie of 5% instant death in a suffocation induced desperation.
https://ibb.co/dwD5LjHz