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BigsB123

3
Posts
A member registered Jul 26, 2025

Recent community posts

Great! Thank you for the clarifications. I look forward to trying out your game system.

Thank you for getting back to me so quickly, Ellie! I was wondering about how Ranged and Acrobatic interact, in particular, because Ranged says that "the unit may only attack at range if it has not moved in the same turn." My thought was that Acrobatic might override that rule, since it lets the unit "make attacks no matter how far it moves." Is that what you intended? 

I've been looking for a simple, balanced system to use with my rebased Heroclix, and this one seems promising! I have a few questions, though. 

First, does either the Acrobatic or Nimble modifier allow a unit to move in the same turn they make a ranged attack? I'm not sure how those modifiers interact with the Ranged modifier. 

Second, does the effect of Terrifying apply even if the only unit in range is a friendly one? 

Lastly, is there anything to prevent me from using applicable skills/spells in the Arcane Training document (like the warrior's Taunt skill) and other documents (like the revenant's Overwhelming Horror skill) as 1-point modifiers in a standard competitive game without hero units? You say that many of these skills/spells can be taken as 1-point modifiers for enemies fighting heroes, and I just wanted to check. 

Thanks!