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BIGROBizzle

2
Posts
A member registered Apr 08, 2016

Recent community posts

True. I love the character the way he is, but I also believe variety will play a key role in the success of this game. The more stuff I get to fumble around with the better. I do see that other characters may not fit with the storyline (Crazy Narrator/ Human dynamic), but I also see how it can be beneficial...

- Narrator: Not all Humans are as, well, average as Bob here. Some are special!

I love this game! I have played through a few times now and I can't wait for more content.

Intriguing use of the Unity engine! The character mechanic is so intuitive, it just works. Maneuvering is a bit finicky at first, but it all becomes very natural after a while.

Level design is great with intermediate puzzles (not a bad thing), a very interactive world, and adequate replay ability.

Things I would like to see:

- Sturdy Bob (less wiggly) Perks: Less of a drunk

- Big Bob (gelatinous, fluffy, phat) Perks: Can roll

- Lanky Bob (Taller) Perks: He's taller!

- When steam support is added, maybe a workshop for skins?

- Bob's no builder without tools and a tool belt! Maybe like a winch you can attach to a surface that can be used for repelling or moving objects. Hammer to break things. Glue gun to attach things at a point.

Keep up the good work... Also I would love to be able to play on my Xbox One!