Thanks for playing, and thank you for the feedback! After you get the sword, you need to go through the maps on the left and right sides to reach the one at the bottom, then solve the puzzle — that's how you unlock the final ability and beat the game. This section of the level really wasn't done well. I actually realized the issue when I tested it with some people, but there just wasn't time to fix it.
bigniuniu
Creator of
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I absolutely love your game's art — especially this tentacle effect, it looks awesome. Playing through the whole game was really intense and thrilling too. But I'm a little confused by the fridge's interaction mechanic; I couldn't drag items out of it. Overall though, it was a pretty good experience.
Thank you so much for your review! Your suggestions will help me improve the game experience, and I've noted them down for optimization. Regarding your last point about the "number of lives" — let me share a bit of the design philosophy: I intended the life limit to add tension to the gameplay, creating a richer emotional experience throughout the playthrough. So to preserve that sense of tension, this number probably can't be freely adjusted. Thanks again for playing and for the feedback!!
i use this asset build my first game,and now i release my game page on steam.its named "Slimg",
this is the link
https://store.steampowered.com/app/3331120/Slimg/i will release the demo soon,
thx your work




