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Biggs Ebonhawke

3
Posts
A member registered Dec 10, 2021

Recent community posts

Ok, so I dint have a lot of time to play this fully so I have not completed the game at the point of writing this. However very impressive at a first glance, the grappling hook system is very well done and intuitive and can only imagine the coding that went into that. The glider mechanic feels a bit more clunky, but still performs its intended function very well. The lighting and atmosphere reminds me of the earlier levels of Halo (the first one) when you first arrive on the ring world. The art style using cell shading is a very interesting choice and give the mysterious setting feels very fitting.

I do feel that the direction the player has to take with the maps isn't very intuitive, but that may be my fault for not putting more time into looking around. I did make it to an open area with a camp that acts as a quick save point. While exploring this area i did become lodged against a wall and the floor where it dips done (roughly the other side of the area to which you enter from) but the quick save got me out of that.

Will be playing some more of this to fully explore and uncover more about the story.

at least two, hahaha

Very Addictive to beat your own score. My personal best has been 1:26, with my first run being 2:06 (did play the demo, so that gave me a foot up (Pun intended)). Core game mechanics are solid, and has a slide mechanic which keeps the player momentum up at times, graphically nothing special, but it creates a nice feel to the game. 

The only major gripe I have is when the player has momentum and jumps when next to a wall/platform or stairs the player gets stuck and you have to back away from the object.

There is also a rubber banding (feels like network lag as opposed to graphical)that happens on occasion but quite hard to replicate (might just be my computer being janky).