Amazing art, extremely smooth and polished gameplay, this game plays great and is fun to play too (despite it being pretty hard on a first playthrough)
big bread
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Spritestack art was super neat and I loved that you were able to pan and rotate the map around (the tile that's highlighted being spritestacked was also super neat), genuinely felt like a 3d game. The one thing that broke this immersion for me was the goblins. They were super low quality compared to the rest of the art in the game and I think going back and improving on them (whether better sprite quality or spritestacking them as well) would be great.
The gameplay is pretty basic, but fun for a while like all tower defense games. Different tower upgrades besides just stat increases would be cool, but I understand keeping the scope low for a jam. For a jam game, the gameplay is super well polished and thorough!
As for theme, it's generic, but it works 👍
Great game!
I explained the lives bug under Rusnorful's comment.
As for the target game, I'm aware it's kind of difficult to keep up, but I guess it balances out the sorting being ridiculously easy..?
The two minigames were done in about two hours before the jam ended, so I didn't have much time to playtest, so the games aren't really at a spot where I want them to be. More games and better balancing will be made after the jam ends.
Oh, that bug is a bummer...
I added the hearts about an hour before the jam ended, I didn't get to much playtesting. It sounds like the global value for the lives is being read before it's updated to be refilled with a new subject.
After the jam I'll come back and remove the lives system anyways, it will be more like you imagined (in where you raise a "tolerance" bar instead of the lives), and I'll add more subjects to experiment on do minigames with too! Thanks for your feedback!
Genuinely a pretty intriguing and nicely-put-together game. The concept is super cool and the artstyle (despite being "primitive") works pretty well together due to it being consistent.
My nitpicks: The deeper mechanics aren't visually explained very well. When cycling through build modes, it'd be nice to have a text indicator on what you're about to build, or how much more wood a structure needs. More details are essential in this type of game.
Also, please replace the ai cover as soon as possible. I don't want people to be driven away from a genuinely interesting game because of the cover. An ai generated cover gives off the vibe that you put no effort into it at first glance, whereas this is definitely a game with passion behind it.
Keep up the good work!

