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biffblastcheese

1
Posts
A member registered Apr 06, 2025

Recent community posts

Couple of bugs: 

* If you have an extra of an item equipped, it can't be dismantled until the equipped version is unequipped.

* I don't know if it's intentional or not intentional, but you can insert extra healing elixirs in your syringe if you have them on different rows in your inventory.

* Sometimes the healing and bioliquid tanks don't refill from a excavation run, and I do get that they don't do so on non-excavation points.

* If you max your inventory slots you'll just pick the items up and they'll go nowhere. This can happen to gun upgrade liquids.

Some personal critiques I guess:

* The Syringe feels like pointlessly complicating the healing system without the random body part splicing thing now, and makes it too clunky to heal properly when a hotkey to heal would work better, but the bigger problem is...

* Please don't have heals be amount based. In a game like this they NEED to be percentage based. When your HP can hit over 100, +3 makes them a waste of space and time. With how badly Defense debuffs from corruption can make hits hurt, you're often times better off not even bothering healing. You either have to play better and not get hit or start the run over. It's fine if you don't want it to be a large percentage so they're not a get out of jail free card, but for them to be worth the space they take in inventory (especially with that existing bug) they need to heal a worthwhile amount.

* It's up to you (or maybe should be up to the player) but with how fast enemies are, how variable your movement is, and how deadly they get with Defense nerfs, auto-aim should at least be a toggle so you can focus entirely on evasion. Near the end too many spawn in to try and prioritize targets while you're getting swarmed. In near endgame, my upgrades are all but picked at random because I'm busy shooting enemies rather than reading them.

* I think the perfect result for the corruption minigames is too good, for how unlikely you are to get it. Guaranteed extra bioliquid upgrades and huge DNA gain do add a huge risk-reward aspect to having it happen, but the game already harshly punishes you for embracing corruption with stat debuffs and weaker level clear stat gains, so most players already consider it bad to even get forced into it. But the system is a bit too unclear to measure perfect mashes reliably ATM, so most people probably don't even know this.

* Speaking of, I think they still just break up the flow of the game too much, especially when it gets super intense. I often skip so I can get back to defending myself while I'm still in the zone because endgame numbers are so high and frantic. Don't know how to fix that myself, but I figured to mention it.