Played everything that seems to be available so far, love the overall vibe of it. The visuals and music are very nice. I also enjoyed the little interactions with all the customers, Sophia's my favorite, she has a fun dynamic with the MC. It was fairly easy to see where all the plots were going, but it was still cute to see them unfold nonetheless. The gameplay is the one part I wasn't particularly engaged by, it's a bit simplistic, though the little blurbs on all the fish were great. Still I had a good time with this, good work!
Biabyts
Creator of
Recent community posts
A) I wanted to create a good level dessing.
On a scale of 1 to 10, how well did I do?
5, Chapter 1 is fine for a first map and Chapter 3 is pretty decent, they’re nothing mind blowing but I had fun. Chapter 2 has a neat gimmick but you’re just killing skeletons in a one tile wide corridor for most of it which wasn’t all that engaging. Chapter 4 was awful, the enemies were able to kill my units way too easily and constantly missing attacks got really frustrating, I had to resort to holding a chokepoint in one of the corners near one of the breakable walls for most of it.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6, the game does get harder as it goes on but the issue is again Chapter 4 which is a massive difficulty spike compared to Chapter 3.
C) Which map do you lie the most? just say the number.
3
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
2, I didn’t immediately connect the dots that the Armor Knight was recruitable until I saw that he had dialogue in Chapter 4.

